Blender is an open source 3D computer software for creating 3D applications, models, visual effects, and more. Incorporating Python with Blender improves efficiency through the automation of tasks.
This instructor-led, live training (online or onsite) is aimed at web designers who wish to program in Python for automation Blender.
By the end of this training, participants will be able to:
Build interface elements such as menus.
Manage Blender with Python code.
Write scripts for auto-running processes.
Explore and understand the bpy library.
Format of the Course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
This instructor-led, live training in <loc> (online or onsite) is aimed at web designers who wish to program in Python for automation Blender.
By the end of this training, participants will be able to:
Blender is an open-source 3D computer graphics software tool set for creating animated films, visual effects, art, 3D printed models, interactive 3D applications and video games.
This instructor-led, live training (online or onsite) is aimed at artists, game developers, or complete beginners who wish to use Blender to create 3D models for interactive applications, video games, animated films, etc.
By the end of this training, participants will be able to:
Understand the principles and core concepts of 3D modeling.
Explore a variety of modes and tools for modeling and editing 3D meshes.
Learn how to create animations and visual effects with Blender.
Add curves, surfaces, metaballs, and hair particles to simulate realistic 3D motions.
Use the tools for UV mapping/unwrapping, sculpting, and painting 3D models.
Export 3D models and assets to a game engine, 3D printer, or other software.
Format of the Course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
This instructor-led, live training in <loc> (online or onsite) is aimed at artists, game developers, or complete beginners who wish to use Blender to create 3D models for interactive applications, video games, animated films, etc.
By the end of this training, participants will be able to:
Understand the principles and core concepts of 3D modeling.
Explore a variety of modes and tools for modeling and editing 3D meshes.
Learn how to create animations and visual effects with Blender.
Add curves, surfaces, metaballs, and hair particles to simulate realistic 3D motions.
Use the tools for UV mapping/unwrapping, sculpting, and painting 3D models.
Export 3D models and assets to a game engine, 3D printer, or other software.
[outline] =>
Introduction
Blender vs Autodesk 3ds Max vs Cinema 4D
Overview of Blender features and benefits
Getting Started
Installing Blender
Basic modeling concepts
Navigating the UI
Editing Basics
Types of editors
Switching between edit and object modes
Vertices, edges, and faces
Editing mesh data and objects
Modeling Meshes
Modeling modes
Structuring meshes
Adding primitives
Selecting and editing meshes
Object data, vertex groups, and custom data
UV maps and unwrapping
Mesh analysis and retopology
Curves and Surfaces
Tools and structure
Bézier and NURBS
Transforming objects
Shapes and splines
Metaballs and Hair Particles
Tools and structure
Adding and editing meta objects
Using grease pencil
Modifying particles
Sculpting and Painting
Enabling selection masking
Using the brush tool
Shaping models in sculpt mode
Adaptive sculpting methods
Editing UV textures and images
Animation and Rigging
Keyframes and keying sets
Using armature for rigging
Applying the lattice
Constraints, actions, and drivers
Markers, shape keys, and motion paths
Rendering 3D Scenes
Render engines in Blender
Eevee, cycles, and workbench
Using cameras, light objects, and materials
Shading nodes and color management
Freestyle non-photorealistic (NPR) rendering
Using layers and passes
Rendering and previewing animations
Exporting Files
Supported media formats
Exporting files to Alembic
Using the Collada module
Exporting files as USD, SVG, and PDF
Troubleshooting
Summary and Next Steps
[language] => en
[duration] => 35
[status] => published
[changed] => 1709042326
[source_title] => Blender: 3D Modeling Fundamentals
[source_language] => en
[cert_code] =>
[weight] => 0
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[cc] => blender
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[bem] => stdClass Object
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[course_code] => bem
[hr_nid] => 279474
[title] => Getting Started with BEM (Boundary Element Method)
[requirements] =>
Basic knowledge of vector calculus
Understanding of ordinary and partial differential equations
Understanding of complex variables
Programming experience in any language
[overview] =>
The BEM (Boundary Element Method) is a numerical computational method and design technique for solving a range of engineering and physical problems. BEM is a promising alternative to FEM (Finite Element Method) as it bypasses the need for a 3D finite element mesh of an entire space.
In this instructor-led, live training, participants will learn the theory and benefits of using BEM as they apply BEM techniques to solving engineering design problems related to complex three dimensional structures. The mathematical concepts behind BEM are explained and applied as coding exercises throughout the training.
Audience
Developers
Engineers
Format of the course
Part lecture, part discussion, exercises and heavy hands-on practice
[category_overview] =>
[outline] =>
Introduction
Boundary Elements vs Finite Elements
How Boundary Elements Integrate with Computer Aided Engineering (CAE) and Integrated Engineering Software
Continuous Elements, Discontinuous Elements and Surface Discretization
Versatility through Mesh Regeneration
Case study: Discretization of a Crankshaft
Setting up the Development Environment
Overview of BEM's Mathematical Foundations
Two-dimensional Laplace's Equation -- Solving a Simple Boundary Value Problem
Discontinuous Linear Elements -- Improving Approximations
Two-dimensional Helmholtz Type Equation -- Extending the Analysis
Two-dimensional Diffusion Equation
Green's Functions for Potential Problems
Analyzing Three-dimensional Problems
Analyzing Problems with Stress and Flux Concentrations
Analyzing Torsion, Diffusion, Seepage, Fluid Flow and Electrostatics
Combination with Finite Elements and the Hybrid Method
The Importance of Clean Code
Increasing Computational Performance (Parallel and Vector Computing)
Closing Remarks
[language] => en
[duration] => 7
[status] => published
[changed] => 1700037385
[source_title] => Getting Started with BEM (Boundary Element Method)
[source_language] => en
[cert_code] =>
[weight] => 0
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[cc] => bem
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[navisworks] => stdClass Object
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[course_code] => navisworks
[hr_nid] => 473447
[title] => Introduction to Navisworks
[requirements] =>
An understanding of BIM (Building Information Modeling) concepts and workflows
Experience with 3D design software such as AutoCAD, Revit, or 3ds Max
Basic programming experience (optional)
Audience
Developers
Architects
Project managers
[overview] =>
Navisworks is a software product from Autodesk that allows you to review and coordinate 3D models created by various design tools.
This instructor-led, live training (online or onsite) is aimed at beginner-level developers and architects who wish to learn the basics of Navisworks and how to use it for BIM (Building Information Modeling) project delivery.
By the end of this training, participants will be able to:
Set up and use Navisworks for 3D model review and coordination.
Create and visualize a composite BIM model from different design disciplines.
Communicate and annotate issues and feedback within the model.
Perform clash detection and resolution between 3D files.
Simulate and control construction schedules and costs.
Format of the Course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
This instructor-led, live training in <loc> (online or onsite) is aimed at beginner-level developers and architects who wish to learn the basics of Navisworks and how to use it for BIM (Building Information Modeling) project delivery.
By the end of this training, participants will be able to:
Set up and use Navisworks for 3D model review and coordination.
Create and visualize a composite BIM model from different design disciplines.
Communicate and annotate issues and feedback within the model.
Perform clash detection and resolution between 3D files.
Simulate and control construction schedules and costs.
[outline] =>
Introduction
What is Navisworks?
Navisworks vs other 3D tools
Overview of Navisworks features and architecture
Navisworks interface and workspace
Understanding Navisworks
Navisworks project lifecycle
Navisworks file formats and compatibility
Opening, appending, and saving 3D files
Getting Started
Setting up the Development Environment
Installing Navisworks and design tools
Checking system and performance settings
Consolidating and Reviewing Models
Creating a composite BIM model
Transforming and aligning models
Viewing and sectioning the model
Setting view options and appearances
Analyzing and Communicating Models
Selecting, searching, and hiding items
Investigating and displaying properties
Measuring, tagging, commenting, and markup
Animator and Scripter
Rendering
Collaborating and Simulating Models
Clash Detective
Reviewing and consolidating clash results
Quantification
TimeLiner
Integrating Navisworks with other Autodesk tools
Connecting field and studio teams
Detecting and resolving constructability challenges
An understanding of engineering design simulation concepts
Experience with 3D CAD or rendering software (AutoCAD, Rhino, Keyshot, etc.)
Audience
Design Engineers
Industrial Designers
[overview] =>
NVIDIA Omniverse is a virtual simulation and collaboration platform for creating and rendering realistic 3D visuals and workflows. It is designed as an interactive hub that enables engineers and production teams to collaborate in real-time and connect various design tools in one platform.
This instructor-led, live training (online or onsite) is aimed at design engineers or industrial designers who wish to use NVIDIA Omniverse to build realistic simulations while working collaboratively on a single platform.
By the end of this training, participants will be able to:
Install and enable Omniverse components and applications.
Develop and render 3D simulations that mimic physically accurate environment and workflows.
Simplify the process of building and rendering complex workflows by connecting different design tools and applications in one platform.
Format of the Course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
This course is based on the Enterprise version of NVIDIA Omniverse. It can be adapted as needed (e.g., NVIDIA Omniverse for personal use).
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
This instructor-led, live training in <loc> (online or onsite) is aimed at design engineers or industrial designers who wish to use NVIDIA Omniverse to build realistic simulations while working collaboratively on a single platform.
By the end of this training, participants will be able to:
Install and enable Omniverse components and applications.
Develop and render 3D simulations that mimic physically accurate environment and workflows.
Simplify the process of building and rendering complex workflows by connecting different design tools and applications in one platform.
[outline] =>
Introduction
Overview of NVIDIA Omniverse Features and Components
Installing the Omniverse Launcher
Setting Up and Using Nucleus
Working with Materials and RTX Rendering
Using Omniverse Kit and APIs
Using Omniverse Applications (Create, View, Audio2Face, Kaolin)
Extending Omniverse (Connectors, Utilities, Extensions, and Services)
An understanding of 3D modeling and production concepts
Python programming experience
Audience
Design Engineers
Architects
Developers
[overview] =>
Universal Scene Description (USD) is an open source framework developed by Pixar for exchanging 3D computer graphics data across different applications. It is designed to be flexible and extensible to other collaborative environments that run interconnected tools, such as NVIDIA Omniverse.
This instructor-led, live training (online or onsite) is aimed at design engineers, architects, and developers who wish to use Pixar USD to create, build, and share common 3D scenes or assets while working simultaneously from different graphics tools.
By the end of this training, participants will be able to:
Set up the necessary development environment to start building 3D graphics and workflows.
Understand the basic USD composition and apply modifications to enhance 3D assets and scenes.
Share, combine, and transform multiple assets using the supported USD plugins for 3rd party applications (Maya, Katana, and Houdini).
Format of the Course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
This course is focused on USD, but other software applications such as Maya, Katana, and Houdini may also be used. Please confirm if you have specific requirements.
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
This instructor-led, live training in <loc> (online or onsite) is aimed at design engineers, architects, and developers who wish to use Pixar USD to create, build, and share common 3D scenes or assets while working simultaneously from different graphics tools.
By the end of this training, participants will be able to:
Set up the necessary development environment to start building 3D graphics and workflows.
Understand the basic USD composition and apply modifications to enhance 3D assets and scenes.
Share, combine, and transform multiple assets using the supported USD plugins for 3rd party applications (Maya, Katana, and Houdini).
[outline] =>
Introduction
Overview of Pixar USD features and components
Understanding the USD composition
Preparing the Development Environment
Building and installing dependencies and components
Setting the environment variables for Python
Authoring USD
Creating a USD stage
Creating and editing prims
Referencing layers
Converting layers into different USD file formats
Traversing prims in a stage
Creating and editing variants
Applying transformations, animations, layer offsets, and shading
Digital Twins are virtual representations or replicas that can be used to create simulations to predict how a product or process will perform.
This instructor-led, live training (online or onsite) is aimed at anyone who wishes to learn how to use Digital Twin in monitoring and analyzing products and processes before building and deploying the actual product.
By the end of this training, participants will be able to:
Learn and understand the fundamental concepts of Digital Twin.
Understand the Digital Twin types and life cycle.
Use Digital Twin to effectively manage research data and design models.
Format of the Course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
This instructor-led, live training in <loc> (online or onsite) is aimed at anyone who wishes to learn how to use Digital Twin in monitoring and analyzing products and processes before building and deploying the actual product.
By the end of this training, participants will be able to:
Learn and understand the fundamental concepts of Digital Twin.
Understand the Digital Twin types and life cycle.
Use Digital Twin to effectively manage research data and design models.
[outline] =>
Introduction
Overview of Digital Twin
Digital Twin uses and benefits
Fundamentals of Digital Twin
Real-time usage of Digital Twin
Basic concepts of Digital Twin
Pairing evolution
Timeline of Digital Twin
Terminologies
Digital Thread and Shadow
Digital thread
Digital Shadow
Building Blocks
Digital Twin building blocks
Technology drivers and enablers
Types of Digital Twin
Product, Process-based
Functionality-based
Maturity-based
Digital Twin Platform and Middleware
Digital Twin platform characteristics
Organizational impact
Implementation barriers
Middleware layered architecture
Middleware services
Digital Twin Adoption
Digital Twin adoption strategy
Digital Twin blueprint
Adoption questionnaire
Development and Management
Overview of data and model
Modeling environment
Managing data and models
Life Cycle and Use Cases
Digital Twin product life cycle
Reviewing use cases
Digital Twin maintenance
Future of Digital Twin
Companies and careers in Digital Twin
Benefits of Digital Twin in the industry
Industrial possibilities of Digital twin
Summary and Next Steps
[language] => en
[duration] => 14
[status] => published
[changed] => 1700037875
[source_title] => Fundamentals of Digital Twin
[source_language] => en
[cert_code] =>
[weight] => -1001
[excluded_sites] =>
[use_mt] => stdClass Object
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[field_overview] =>
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[cc] => digitaltwin
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[mesa] => stdClass Object
(
[course_code] => mesa
[hr_nid] => 346679
[title] => Agent Based Modeling (ABM) with Mesa and Python
[requirements] =>
Python programming experience
Javascript (optional)
Audience
Researchers
Investigators
Analysts
[overview] =>
Mesa is a Python framework for creating agent-based models (ABM). Mesa aims to provide an alternative to NetLogo, Repast, and MASON. Agent based modeling allows investigators in the fields of biology, social sciences, network, business, etc. to simulate the actions and interactions of autonomous agents in order to evaluate their effects on their environment.
This instructor-led, live training (online or onsite) is aimed at investigators who wish to use Mesa to create Agent Based Models in a Python environment.
By the end of this training, participants will be able to:
Install and configure the development environment needed to start modeling in Python.
Quickly create an agent-based model using Mesa's built-in core components.
Expand the complexity of the model.
Visualize agent activity in real-time inside a browser.
Analyze the results of the model interactively using Python data analysis tools.
Integrate the model with other Python systems such as machine learning applications.
Format of the Course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
This instructor-led, live training in <loc> (online or onsite) is aimed at investigators who wish to use Mesa to create Agent Based Models in a Python environment.
By the end of this training, participants will be able to:
Install and configure the development environment needed to start modeling in Python.
Quickly create an agent-based model using Mesa's built-in core components.
Expand the complexity of the model.
Visualize agent activity in real-time inside a browser.
Analyze the results of the model interactively using Python data analysis tools.
Integrate the model with other Python systems such as machine learning applications.
[outline] =>
Introduction
Overview of Agent Based Modeling
Case Study: Using Agents to Simulate Financial Transactions
Overview of Agent Based Modeling Frameworks for Java, C++, Python, etc.
Overview of Mesa's Core Features
Setting up the Environment
Choosing between a Text Editor or IDE and Jupyter Notebook
Creating a Simple Model
Case Study: Using Agents to Simulate a Pandemic
Choosing a Model Based on the Use Case (Boltzmann Wealth, Schelling Segregation Model, SIR, etc.)
Working with the Mesa's Model and Agent Classes
Defining the Variables
Setting Model Level Parameters
Scheduling the Actions of an Agent
Running the Model
Adding Agents to the Model
Adding Space to the Model
Collecting Data Using the Data Collector
Running the Model Multiple Using the Mesa Batch Runner
Visualizing the Simulation Interactively
Visualizing Agent Activity in a Grid
Adding a Chart to the Visualization
Creating a Visualization Module (optional - requires Javascript)
Integrating the Model with a Machine Learning Application.
Best Practices
Troubleshooting
Summary and Conclusion
[language] => en
[duration] => 14
[status] => published
[changed] => 1700037658
[source_title] => Agent Based Modeling (ABM) with Mesa and Python
[source_language] => en
[cert_code] =>
[weight] => 0
[excluded_sites] =>
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[field_course_outline] =>
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[field_overview_in_category] =>
)
[cc] => mesa
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[autocad] => stdClass Object
(
[course_code] => autocad
[hr_nid] => 330987
[title] => AutoCAD: Beginner to Advanced
[requirements] =>
An understanding of 2D modeling
Audience
Web Designers
[overview] =>
AutCAD is a software application for computer-aided design and drafting. With AutoCAD, users are able to create precise 2D models for architecture, manufacturing, and more.
This instructor-led, live training (online or onsite) is aimed at web designers who wish to create precise 2D models using AutoCAD.
By the end of this training, participants will be able to:
Create and update AutoCAD drawings, plans, and layouts.
Manage various style dimensions for advanced styling.
Master the Cartesian coordinate system to create meaningful and dynamic input.
Format of the Course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
This instructor-led, live training in <loc> (online or onsite) is aimed at web designers who wish to create precise 2D models using AutoCAD.
By the end of this training, participants will be able to:
Create and update AutoCAD drawings, plans, and layouts.
Manage various style dimensions for advanced styling.
Master the Cartesian coordinate system to create meaningful and dynamic input.
[outline] =>
Introduction
AutoCAD and AutoCAD UI
Navigation tools
Commands
Limits and display units
AutoCAD and The Cartesian Coordinate System Overview
AutoCAD is a software application for computer-aided design and drafting. With AutoCAD, users are able to create precise 2D models for architecture, manufacturing, and more.
This instructor-led, live training (online or onsite) is aimed at advanced-level web designers who wish to learn how to handle heavy drawings using AutoCAD.
By the end of this training, participants will be able to:
Understand the challenges associated with large drawings and implement strategies for efficient file organization.
Apply techniques to improve drawing performance and handle regenerations efficiently.
Format of the Course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
This instructor-led, live training in <loc> (online or onsite) is aimed at advanced-level web designers who wish to learn how to handle heavy drawings using AutoCAD.
By the end of this training, participants will be able to:
Understand the challenges associated with large drawings and implement strategies for efficient file organization.
Apply techniques to improve drawing performance and handle regenerations efficiently.
[outline] =>
Introduction
Overview of AutoCAD
Navigation tools
Commands
Limits and display units
Getting Started
Preparing the development environment
Installing and configuring AutoCAD
Handling Heavy Drawings and Compressed Files
Understanding the challenges of working with heavy drawings
Introduction to ZIP compression and its benefits
Strategies for efficient file organization and management
Working with Large-Scale Designs
Utilizing layout tabs for better organization
Setting up viewports for different scales and views
Optimizing layout and viewport performance
Using the LOD (Level of Detail) feature to streamline complex designs
Layer Management
Understanding the importance of layer organization
Creating and customizing layer properties
Implementing layer states for different design stages
Using filters to simplify layer management in heavy drawings
Utilizing Construction Lines and Point Tools
Exploring the role of construction lines in complex designs
Creating and manipulating construction lines
Leveraging construction points for precise alignment
Applying construction lines and points for reference in complex drawings
Creating and Customizing Title Blocks
Importance of a well-designed title block
Designing a standardized title block for heavy drawings
Professionals in the plant design and engineering fields
[overview] =>
AutoCAD Plant 3D is a specialized tool for designing and documenting plant layouts in industries such as oil and gas, petrochemical, and manufacturing.
This instructor-led, live training (online or onsite) is aimed at beginner-level to intermediate-level professionals in plant design and engineering who wish to gain and enhance their skills in using AutoCAD Plant 3D.
By the end of this training, participants will be able to:
Set up a development environment that includes AutoCAD Plant 3D.
Create detailed 3D plant models and layouts.
Generate accurate isometric and orthographic drawings.
Effectively document and collaborate on plant designs.
Debug common issues in AutoCAD Plant 3D.
Format of the Course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
This instructor-led, live training in <loc> (online or onsite) is aimed at beginner-level to intermediate-level professionals in plant design and engineering who wish to gain and enhance their skills in using AutoCAD Plant 3D.
By the end of this training, participants will be able to:
Set up a development environment that includes AutoCAD Plant 3D.
Create detailed 3D plant models and layouts.
Generate accurate isometric and orthographic drawings.
Effectively document and collaborate on plant designs.
Debug common issues in AutoCAD Plant 3D.
[outline] =>
Introduction
What is AutoCAD Plant 3D?
AutoCAD Plant 3D vs. traditional AutoCAD
Overview of AutoCAD Plant 3D features and architecture
Benefits of using AutoCAD Plant 3D in plant design projects
Understanding Plant Design
The lifecycle of a plant design project
How AutoCAD Plant 3D facilitates efficient plant design
Key concepts and terminology in plant design
Getting Started
Setting up the Development Environment
Installing AutoCAD Plant 3D as a standalone application
Configuring the initial project settings
Navigating the AutoCAD Plant 3D interface
Creating Plant Models
Adding equipment and structures to the model
Designing piping systems with AutoCAD Plant 3D
Utilizing pre-built catalogs and specifications
Ensuring consistency in design using standard components
Generating Drawings
Producing isometric and orthographic drawings
Documentation best practices in AutoCAD Plant 3D
Annotating and detailing plant layouts
Integrating AutoCAD Plant 3D with Other Tools
Collaborating with Autodesk Navisworks
Interoperability with AutoCAD MEP for multidisciplinary projects
AutoCAD Plant 3D is a powerful software application from Autodesk that is designed specifically for modeling, simulating, and documenting process plants.
This instructor-led, live training (online or onsite) is aimed at advanced-level AutoCAD Plant 3D users who wish to use AutoCAD Plant 3D for complex plant design projects effectively.
By the end of this training, participants will be able to:
Use AutoCAD Plant 3D for complex and detailed plant design projects.
Understand the advanced features of AutoCAD Plant 3D, including custom component creation, advanced data management, and complex routing.
Manage large-scale projects and collaborate effectively with teams using different software tools.
Customize the software and automate repetitive tasks to meet specific project needs.
Format of the Course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
This instructor-led, live training in <loc> (online or onsite) is aimed at advanced-level AutoCAD Plant 3D users who wish to use AutoCAD Plant 3D for complex plant design projects effectively.
By the end of this training, participants will be able to:
Use AutoCAD Plant 3D for complex and detailed plant design projects.
Understand the advanced features of AutoCAD Plant 3D, including custom component creation, advanced data management, and complex routing.
Manage large-scale projects and collaborate effectively with teams using different software tools.
Customize the software and automate repetitive tasks to meet specific project needs.
[outline] =>
Introduction
AutoCAD Plant 3D Basics and Productivity Tools
Review of essential tools and workflows
Enhancing productivity with ACAD tools
Setting up advanced project settings
Managing large project data effectively
Creating custom parts and equipment templates
Modifying existing component libraries
Enhanced Piping and Electrical Design
Complex piping routes
Specialty items and custom parts
Designing detailed electrical schemes and diagrams
Integration with mechanical design elements
Creating and managing electrical panels and PLC layouts
Coordination between electrical and mechanical components
Comprehensive Equipment and Structural Modeling
Designing complex equipment assemblies
ACAD-P3D: Comprehensive Plant Design techniques
Detailed structural modeling
Interaction between piping and structural components
Advanced interference-checking techniques
Resolving clashes and documentation
Integration and Collaboration in Design
Using data manager for project controls
Reports and exports for project tracking
Coordination with other Autodesk products
Managing collaborative workflows
Integrating design principles with manufacturing processes
Customizing designs for manufacturability
Customization and Real-world Application
Scripting and automation using AutoLISP
Custom script development for repetitive tasks
Modifying the user interface for specific workflows
Basic knowledge of computer graphics and 3D modeling concepts
Familiarity with Windows operating system and file management
Audience
Graphic designers
Artists
[overview] =>
Autodesk 3ds Max is a software for creating expansive worlds and premium designs with robust tools for modeling, texturing, shading, and rendering. 3ds Max is widely used in the entertainment industry for creating 3D assets and animations for games, movies, and TV shows. 3ds Max is also used in other industries, such as architecture, engineering, and product design, for creating realistic and immersive visualizations and simulations.
This instructor-led, live training (online or onsite) is aimed at beginner-level graphic designers and artists who wish to learn the basics of 3ds Max and how to create 3D models, animations, and renderings for various purposes.
By the end of this training, participants will be able to:
Set up a development environment that includes 3ds Max software, a computer that meets the system requirements, and Visual Studio Code.
Create a basic 3ds Max project and explore the user interface and navigation tools.
Use 3ds Max tools and modifiers to create and edit 3D objects, such as primitives, shapes, meshes, and splines.
Use 3ds Max materials and maps to apply colors, textures, and effects to 3D objects.
Use 3ds Max lights and cameras to set up the scene and adjust the lighting and perspective.
Use 3ds Max animation tools and controllers to animate 3D objects and create keyframes, curves, and trajectories.
Use 3ds Max rendering tools and settings to render the scene and export the final image or video.
Format of the Course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
This instructor-led, live training in <loc> (online or onsite) is aimed at beginner-level graphic designers and artists who wish to learn the basics of 3ds Max and how to create 3D models, animations, and renderings for various purposes.
By the end of this training, participants will be able to:
Set up a development environment that includes 3ds Max software, a computer that meets the system requirements, and Visual Studio Code.
Create a basic 3ds Max project and explore the user interface and navigation tools.
Use 3ds Max tools and modifiers to create and edit 3D objects, such as primitives, shapes, meshes, and splines.
Use 3ds Max materials and maps to apply colors, textures, and effects to 3D objects.
Use 3ds Max lights and cameras to set up the scene and adjust the lighting and perspective.
Use 3ds Max animation tools and controllers to animate 3D objects and create keyframes, curves, and trajectories.
Use 3ds Max rendering tools and settings to render the scene and export the final image or video.
[outline] =>
Introduction
What is Autodesk 3ds Max and why use it?
3ds Max vs other 3D software
Overview of 3ds Max features and architecture
Setting up the Development Environment
Getting Started
Creating and saving a new project
Exploring the user interface and navigation
Customizing the user interface and preferences
Using the help and documentation
3D Modeling
Understanding 3D modeling concepts and terminology
Creating and editing 3D objects
Modifying and manipulating 3D objects
Refining and optimizing 3D objects
3D Texturing and Shading
Understanding 3D texturing and shading concepts and terminology
Applying colors, textures, and effects to 3D objects
Creating and managing materials and maps
Unwrapping and editing UVs
3D Lighting and Cameras
Understanding 3D lighting and camera concepts and terminology
Setting up the scene with lights and cameras
Controlling and modifying light and camera properties and effects
Adding background, fog, atmosphere, etc.
3D Animation
Understanding 3D animation concepts and terminology
Animating 3D objects and creating keyframes, curves, and trajectories
Editing and refining the animation
Adding secondary animation and dynamics
3D Rendering
Understanding 3D rendering concepts and terminology
Rendering the scene and exporting the image or video
Autodesk Revit is a 3D and 2D modeling software famously used for architecture, engineering, contracting, and designing. With Audesk Revit, users will have the appropriate tools and libraries to successfully create a modeling project from scratch to production.
This instructor-led, live training (online or onsite) is aimed at web designers who wish to create 3D and/or 2D models with Autodesk Revit.
By the end of this training, participants will be able to:
Improve engineering disciplines to create more realible designs.
Save on costs by flagging issues early in the design process.
Import CAD files and link Revit files.
Format of the Course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
This instructor-led, live training in <loc> (online or onsite) is aimed at web designers who wish to create 3D and/or 2D models with Autodesk Revit.
By the end of this training, participants will be able to:
Add datum elements, such as levels and grids for advanced modeling.
Create models ready for analysis and design.
Import CAD files and link Revit files.
[outline] =>
Introduction
Revit vs Revit LT
Models, views, and documentation
Tools and datum elements
Preparing the Development Environment
Installing and configuring Autodesk Revit
Navigating the interface
Modeling Funadmentals
Using levels and grids
Creating walls, doors, and windows
Loading and creating families, ceilings, and lights
A general understanding of the technical documentation process
General experience with productivity software and tools (MS Word, PowerPoint, Adobe Illustrator, etc.)
CAD experience is helpful, but not required
[overview] =>
Cortona3D is publication software for generating web-based 3D/2D documentation from existing CAD and BOM data.
In this instructor-led, live training, participants will learn how to set up and operate the various Cortona3D components as they create enhanced technical documentation for a sample project.
By the end of this training, participants will be able to use Cortona3D to publish various types of 3D-animated materials, including catalogs, documentation and training resources.
Audience
Engineers
Designers
Technical publication professionals
Format of the course
Part lecture, part discussion, exercises and heavy hands-on practice
[category_overview] =>
[outline] =>
Introduction
Interactive images and animations vs static text-based documentation
Overview of the technical publication process
Overview of Cortona3D modules and specifications
Creating Workspaces with RapidAdministrator
Importing 3D Data with RapidGenerator
Importing Plug-ins
Case Study: Customer Satisfaction through Efficient User Guides
Creating a Parts List with Rapid Catalog
Creating a Manual with Rapid Manual
Creating Work Instructions with Rapid Work Instructions
Creating Advanced Training Material with Rapid Learning
Publishing to Multiple Formats
Integrating Cortona3D with Other Tools and Processes
Everything was done at a perfectly adjusted pace in an understandable and accessible way, enabling effective learning and expanding one's competences. The trainer is a qualified person who can explain many issues in order to improve the projects completed during the course. Using simple examples, it shows and analyzes important aspects that are needed to create more advanced models. I consider the training to be very successful.
Blender is an open source 3D computer software for creating 3D applications, models, visual effects, and more. Incorporating Python with Blender improves efficiency through the automation of tasks.
This instructor-led, live training (online or onsite) is aimed at web designers who wish to program in Python for automation Blender.
By the end of this training, participants will be able to:
Build interface elements such as menus.
Manage Blender with Python code.
Write scripts for auto-running processes.
Explore and understand the bpy library.
Format of the Course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
To request a customized training for this course, please contact us to arrange.
Thank you for sending your enquiry! One of our team members will contact you shortly.
Thank you for sending your booking! One of our team members will contact you shortly.
Course Outline
Introduction
Blender in Depth
Processes and components used in Blender
Blender operators, property, and the info window
Python Overview
Syntax and structure
Bpy library
Preparing the Development Environment
Installing and configuring Blender
Setting up the console window
Importing the bpy library
Python Scripts in Blender
Creating a simple script
Using a template
Running scripts automatically
Blender Interfaces
Drawing elements
Using templates
Working with existing panels
Creating a menu structure
Building a panel layout
Customize Add-Ons
Implementing an add-on framework
Building an operator framework
Applying re-do last properties
Publishing add-on
Using an extra operator
Summary and Conclusion
Requirements
An understanding of Blender
Audience
Web Designers
7 Hours
Advanced Blender: Python Scripting Training Course - Booking
Advanced Blender: Python Scripting Training Course - Enquiry
Everything was done at a perfectly adjusted pace in an understandable and accessible way, enabling effective learning and expanding one's competences. The trainer is a qualified person who can explain many issues in order to improve the projects completed during the course. Using simple examples, it shows and analyzes important aspects that are needed to create more advanced models. I consider the training to be very successful.
Klaudia - CB POLAND sp. z o.o.
Course - Blender: 3D Modeling Fundamentals
Machine Translated
Great knowledge of subject-
Good pace
One on one was vey beneficial - learned more this way-
Thanks for arranging-
This instructor-led, live training in Costa Rica (online or onsite) is aimed at artists, game developers, or complete beginners who wish to use Blender to create 3D models for interactive applications, video games, animated films, etc.
By the end of this training, participants will be able to:
Understand the principles and core concepts of 3D modeling.
Explore a variety of modes and tools for modeling and editing 3D meshes.
Learn how to create animations and visual effects with Blender.
Add curves, surfaces, metaballs, and hair particles to simulate realistic 3D motions.
Use the tools for UV mapping/unwrapping, sculpting, and painting 3D models.
Export 3D models and assets to a game engine, 3D printer, or other software.
The BEM (Boundary Element Method) is a numerical computational method and design technique for solving a range of engineering and physical problems. BEM is a promising alternative to FEM (Finite Element Method) as it bypasses the need for a 3D finite element mesh of an entire space.
In this instructor-led, live training, participants will learn the theory and benefits of using BEM as they apply BEM techniques to solving engineering design problems related to complex three dimensional structures. The mathematical concepts behind BEM are explained and applied as coding exercises throughout the training.
Audience
Developers
Engineers
Format of the course
Part lecture, part discussion, exercises and heavy hands-on practice
This instructor-led, live training in Costa Rica (online or onsite) is aimed at beginner-level developers and architects who wish to learn the basics of Navisworks and how to use it for BIM (Building Information Modeling) project delivery.
By the end of this training, participants will be able to:
Set up and use Navisworks for 3D model review and coordination.
Create and visualize a composite BIM model from different design disciplines.
Communicate and annotate issues and feedback within the model.
Perform clash detection and resolution between 3D files.
Simulate and control construction schedules and costs.
This instructor-led, live training in Costa Rica (online or onsite) is aimed at design engineers or industrial designers who wish to use NVIDIA Omniverse to build realistic simulations while working collaboratively on a single platform.
By the end of this training, participants will be able to:
Install and enable Omniverse components and applications.
Develop and render 3D simulations that mimic physically accurate environment and workflows.
Simplify the process of building and rendering complex workflows by connecting different design tools and applications in one platform.
This instructor-led, live training in Costa Rica (online or onsite) is aimed at design engineers, architects, and developers who wish to use Pixar USD to create, build, and share common 3D scenes or assets while working simultaneously from different graphics tools.
By the end of this training, participants will be able to:
Set up the necessary development environment to start building 3D graphics and workflows.
Understand the basic USD composition and apply modifications to enhance 3D assets and scenes.
Share, combine, and transform multiple assets using the supported USD plugins for 3rd party applications (Maya, Katana, and Houdini).
This instructor-led, live training in Costa Rica (online or onsite) is aimed at anyone who wishes to learn how to use Digital Twin in monitoring and analyzing products and processes before building and deploying the actual product.
By the end of this training, participants will be able to:
Learn and understand the fundamental concepts of Digital Twin.
Understand the Digital Twin types and life cycle.
Use Digital Twin to effectively manage research data and design models.
This instructor-led, live training in Costa Rica (online or onsite) is aimed at investigators who wish to use Mesa to create Agent Based Models in a Python environment.
By the end of this training, participants will be able to:
Install and configure the development environment needed to start modeling in Python.
Quickly create an agent-based model using Mesa's built-in core components.
Expand the complexity of the model.
Visualize agent activity in real-time inside a browser.
Analyze the results of the model interactively using Python data analysis tools.
Integrate the model with other Python systems such as machine learning applications.
This instructor-led, live training in Costa Rica (online or onsite) is aimed at advanced-level web designers who wish to learn how to handle heavy drawings using AutoCAD.
By the end of this training, participants will be able to:
Understand the challenges associated with large drawings and implement strategies for efficient file organization.
Apply techniques to improve drawing performance and handle regenerations efficiently.
This instructor-led, live training in Costa Rica (online or onsite) is aimed at beginner-level to intermediate-level professionals in plant design and engineering who wish to gain and enhance their skills in using AutoCAD Plant 3D.
By the end of this training, participants will be able to:
Set up a development environment that includes AutoCAD Plant 3D.
Create detailed 3D plant models and layouts.
Generate accurate isometric and orthographic drawings.
Effectively document and collaborate on plant designs.
This instructor-led, live training in Costa Rica (online or onsite) is aimed at advanced-level AutoCAD Plant 3D users who wish to use AutoCAD Plant 3D for complex plant design projects effectively.
By the end of this training, participants will be able to:
Use AutoCAD Plant 3D for complex and detailed plant design projects.
Understand the advanced features of AutoCAD Plant 3D, including custom component creation, advanced data management, and complex routing.
Manage large-scale projects and collaborate effectively with teams using different software tools.
Customize the software and automate repetitive tasks to meet specific project needs.
This instructor-led, live training in Costa Rica (online or onsite) is aimed at beginner-level graphic designers and artists who wish to learn the basics of 3ds Max and how to create 3D models, animations, and renderings for various purposes.
By the end of this training, participants will be able to:
Set up a development environment that includes 3ds Max software, a computer that meets the system requirements, and Visual Studio Code.
Create a basic 3ds Max project and explore the user interface and navigation tools.
Use 3ds Max tools and modifiers to create and edit 3D objects, such as primitives, shapes, meshes, and splines.
Use 3ds Max materials and maps to apply colors, textures, and effects to 3D objects.
Use 3ds Max lights and cameras to set up the scene and adjust the lighting and perspective.
Use 3ds Max animation tools and controllers to animate 3D objects and create keyframes, curves, and trajectories.
Use 3ds Max rendering tools and settings to render the scene and export the final image or video.
This instructor-led, live training in Costa Rica (online or onsite) is aimed at web designers who wish to create 3D and/or 2D models with Autodesk Revit.
By the end of this training, participants will be able to:
Add datum elements, such as levels and grids for advanced modeling.
Cortona3D is publication software for generating web-based 3D/2D documentation from existing CAD and BOM data.
In this instructor-led, live training, participants will learn how to set up and operate the various Cortona3D components as they create enhanced technical documentation for a sample project.
By the end of this training, participants will be able to use Cortona3D to publish various types of 3D-animated materials, including catalogs, documentation and training resources.
Audience
Engineers
Designers
Technical publication professionals
Format of the course
Part lecture, part discussion, exercises and heavy hands-on practice
Blender is an open source 3D computer software for creating 3D applications, models, visual effects, and more. Incorporating Python with Blender improves efficiency through the automation of tasks.
This instructor-led, live training (online or onsite) is aimed at web designers who wish to program in Python for automation Blender.
By the end of this training, participants will be able to:
Build interface elements such as menus.
Manage Blender with Python code.
Write scripts for auto-running processes.
Explore and understand the bpy library.
Format of the Course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
This instructor-led, live training in <loc> (online or onsite) is aimed at web designers who wish to program in Python for automation Blender.
By the end of this training, participants will be able to:
Blender is an open-source 3D computer graphics software tool set for creating animated films, visual effects, art, 3D printed models, interactive 3D applications and video games.
This instructor-led, live training (online or onsite) is aimed at artists, game developers, or complete beginners who wish to use Blender to create 3D models for interactive applications, video games, animated films, etc.
By the end of this training, participants will be able to:
Understand the principles and core concepts of 3D modeling.
Explore a variety of modes and tools for modeling and editing 3D meshes.
Learn how to create animations and visual effects with Blender.
Add curves, surfaces, metaballs, and hair particles to simulate realistic 3D motions.
Use the tools for UV mapping/unwrapping, sculpting, and painting 3D models.
Export 3D models and assets to a game engine, 3D printer, or other software.
Format of the Course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
This instructor-led, live training in <loc> (online or onsite) is aimed at artists, game developers, or complete beginners who wish to use Blender to create 3D models for interactive applications, video games, animated films, etc.
By the end of this training, participants will be able to:
Understand the principles and core concepts of 3D modeling.
Explore a variety of modes and tools for modeling and editing 3D meshes.
Learn how to create animations and visual effects with Blender.
Add curves, surfaces, metaballs, and hair particles to simulate realistic 3D motions.
Use the tools for UV mapping/unwrapping, sculpting, and painting 3D models.
Export 3D models and assets to a game engine, 3D printer, or other software.
[outline] =>
Introduction
Blender vs Autodesk 3ds Max vs Cinema 4D
Overview of Blender features and benefits
Getting Started
Installing Blender
Basic modeling concepts
Navigating the UI
Editing Basics
Types of editors
Switching between edit and object modes
Vertices, edges, and faces
Editing mesh data and objects
Modeling Meshes
Modeling modes
Structuring meshes
Adding primitives
Selecting and editing meshes
Object data, vertex groups, and custom data
UV maps and unwrapping
Mesh analysis and retopology
Curves and Surfaces
Tools and structure
Bézier and NURBS
Transforming objects
Shapes and splines
Metaballs and Hair Particles
Tools and structure
Adding and editing meta objects
Using grease pencil
Modifying particles
Sculpting and Painting
Enabling selection masking
Using the brush tool
Shaping models in sculpt mode
Adaptive sculpting methods
Editing UV textures and images
Animation and Rigging
Keyframes and keying sets
Using armature for rigging
Applying the lattice
Constraints, actions, and drivers
Markers, shape keys, and motion paths
Rendering 3D Scenes
Render engines in Blender
Eevee, cycles, and workbench
Using cameras, light objects, and materials
Shading nodes and color management
Freestyle non-photorealistic (NPR) rendering
Using layers and passes
Rendering and previewing animations
Exporting Files
Supported media formats
Exporting files to Alembic
Using the Collada module
Exporting files as USD, SVG, and PDF
Troubleshooting
Summary and Next Steps
[language] => en
[duration] => 35
[status] => published
[changed] => 1709042326
[source_title] => Blender: 3D Modeling Fundamentals
[source_language] => en
[cert_code] =>
[weight] => 0
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[cc] => blender
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[bem] => stdClass Object
(
[course_code] => bem
[hr_nid] => 279474
[title] => Getting Started with BEM (Boundary Element Method)
[requirements] =>
Basic knowledge of vector calculus
Understanding of ordinary and partial differential equations
Understanding of complex variables
Programming experience in any language
[overview] =>
The BEM (Boundary Element Method) is a numerical computational method and design technique for solving a range of engineering and physical problems. BEM is a promising alternative to FEM (Finite Element Method) as it bypasses the need for a 3D finite element mesh of an entire space.
In this instructor-led, live training, participants will learn the theory and benefits of using BEM as they apply BEM techniques to solving engineering design problems related to complex three dimensional structures. The mathematical concepts behind BEM are explained and applied as coding exercises throughout the training.
Audience
Developers
Engineers
Format of the course
Part lecture, part discussion, exercises and heavy hands-on practice
[category_overview] =>
[outline] =>
Introduction
Boundary Elements vs Finite Elements
How Boundary Elements Integrate with Computer Aided Engineering (CAE) and Integrated Engineering Software
Continuous Elements, Discontinuous Elements and Surface Discretization
Versatility through Mesh Regeneration
Case study: Discretization of a Crankshaft
Setting up the Development Environment
Overview of BEM's Mathematical Foundations
Two-dimensional Laplace's Equation -- Solving a Simple Boundary Value Problem
Discontinuous Linear Elements -- Improving Approximations
Two-dimensional Helmholtz Type Equation -- Extending the Analysis
Two-dimensional Diffusion Equation
Green's Functions for Potential Problems
Analyzing Three-dimensional Problems
Analyzing Problems with Stress and Flux Concentrations
Analyzing Torsion, Diffusion, Seepage, Fluid Flow and Electrostatics
Combination with Finite Elements and the Hybrid Method
The Importance of Clean Code
Increasing Computational Performance (Parallel and Vector Computing)
Closing Remarks
[language] => en
[duration] => 7
[status] => published
[changed] => 1700037385
[source_title] => Getting Started with BEM (Boundary Element Method)
[source_language] => en
[cert_code] =>
[weight] => 0
[excluded_sites] =>
[use_mt] => stdClass Object
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[field_overview] =>
[field_course_outline] =>
[field_prerequisits] =>
[field_overview_in_category] =>
)
[cc] => bem
)
[navisworks] => stdClass Object
(
[course_code] => navisworks
[hr_nid] => 473447
[title] => Introduction to Navisworks
[requirements] =>
An understanding of BIM (Building Information Modeling) concepts and workflows
Experience with 3D design software such as AutoCAD, Revit, or 3ds Max
Basic programming experience (optional)
Audience
Developers
Architects
Project managers
[overview] =>
Navisworks is a software product from Autodesk that allows you to review and coordinate 3D models created by various design tools.
This instructor-led, live training (online or onsite) is aimed at beginner-level developers and architects who wish to learn the basics of Navisworks and how to use it for BIM (Building Information Modeling) project delivery.
By the end of this training, participants will be able to:
Set up and use Navisworks for 3D model review and coordination.
Create and visualize a composite BIM model from different design disciplines.
Communicate and annotate issues and feedback within the model.
Perform clash detection and resolution between 3D files.
Simulate and control construction schedules and costs.
Format of the Course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
This instructor-led, live training in <loc> (online or onsite) is aimed at beginner-level developers and architects who wish to learn the basics of Navisworks and how to use it for BIM (Building Information Modeling) project delivery.
By the end of this training, participants will be able to:
Set up and use Navisworks for 3D model review and coordination.
Create and visualize a composite BIM model from different design disciplines.
Communicate and annotate issues and feedback within the model.
Perform clash detection and resolution between 3D files.
Simulate and control construction schedules and costs.
[outline] =>
Introduction
What is Navisworks?
Navisworks vs other 3D tools
Overview of Navisworks features and architecture
Navisworks interface and workspace
Understanding Navisworks
Navisworks project lifecycle
Navisworks file formats and compatibility
Opening, appending, and saving 3D files
Getting Started
Setting up the Development Environment
Installing Navisworks and design tools
Checking system and performance settings
Consolidating and Reviewing Models
Creating a composite BIM model
Transforming and aligning models
Viewing and sectioning the model
Setting view options and appearances
Analyzing and Communicating Models
Selecting, searching, and hiding items
Investigating and displaying properties
Measuring, tagging, commenting, and markup
Animator and Scripter
Rendering
Collaborating and Simulating Models
Clash Detective
Reviewing and consolidating clash results
Quantification
TimeLiner
Integrating Navisworks with other Autodesk tools
Connecting field and studio teams
Detecting and resolving constructability challenges
An understanding of engineering design simulation concepts
Experience with 3D CAD or rendering software (AutoCAD, Rhino, Keyshot, etc.)
Audience
Design Engineers
Industrial Designers
[overview] =>
NVIDIA Omniverse is a virtual simulation and collaboration platform for creating and rendering realistic 3D visuals and workflows. It is designed as an interactive hub that enables engineers and production teams to collaborate in real-time and connect various design tools in one platform.
This instructor-led, live training (online or onsite) is aimed at design engineers or industrial designers who wish to use NVIDIA Omniverse to build realistic simulations while working collaboratively on a single platform.
By the end of this training, participants will be able to:
Install and enable Omniverse components and applications.
Develop and render 3D simulations that mimic physically accurate environment and workflows.
Simplify the process of building and rendering complex workflows by connecting different design tools and applications in one platform.
Format of the Course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
This course is based on the Enterprise version of NVIDIA Omniverse. It can be adapted as needed (e.g., NVIDIA Omniverse for personal use).
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
This instructor-led, live training in <loc> (online or onsite) is aimed at design engineers or industrial designers who wish to use NVIDIA Omniverse to build realistic simulations while working collaboratively on a single platform.
By the end of this training, participants will be able to:
Install and enable Omniverse components and applications.
Develop and render 3D simulations that mimic physically accurate environment and workflows.
Simplify the process of building and rendering complex workflows by connecting different design tools and applications in one platform.
[outline] =>
Introduction
Overview of NVIDIA Omniverse Features and Components
Installing the Omniverse Launcher
Setting Up and Using Nucleus
Working with Materials and RTX Rendering
Using Omniverse Kit and APIs
Using Omniverse Applications (Create, View, Audio2Face, Kaolin)
Extending Omniverse (Connectors, Utilities, Extensions, and Services)
An understanding of 3D modeling and production concepts
Python programming experience
Audience
Design Engineers
Architects
Developers
[overview] =>
Universal Scene Description (USD) is an open source framework developed by Pixar for exchanging 3D computer graphics data across different applications. It is designed to be flexible and extensible to other collaborative environments that run interconnected tools, such as NVIDIA Omniverse.
This instructor-led, live training (online or onsite) is aimed at design engineers, architects, and developers who wish to use Pixar USD to create, build, and share common 3D scenes or assets while working simultaneously from different graphics tools.
By the end of this training, participants will be able to:
Set up the necessary development environment to start building 3D graphics and workflows.
Understand the basic USD composition and apply modifications to enhance 3D assets and scenes.
Share, combine, and transform multiple assets using the supported USD plugins for 3rd party applications (Maya, Katana, and Houdini).
Format of the Course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
This course is focused on USD, but other software applications such as Maya, Katana, and Houdini may also be used. Please confirm if you have specific requirements.
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
This instructor-led, live training in <loc> (online or onsite) is aimed at design engineers, architects, and developers who wish to use Pixar USD to create, build, and share common 3D scenes or assets while working simultaneously from different graphics tools.
By the end of this training, participants will be able to:
Set up the necessary development environment to start building 3D graphics and workflows.
Understand the basic USD composition and apply modifications to enhance 3D assets and scenes.
Share, combine, and transform multiple assets using the supported USD plugins for 3rd party applications (Maya, Katana, and Houdini).
[outline] =>
Introduction
Overview of Pixar USD features and components
Understanding the USD composition
Preparing the Development Environment
Building and installing dependencies and components
Setting the environment variables for Python
Authoring USD
Creating a USD stage
Creating and editing prims
Referencing layers
Converting layers into different USD file formats
Traversing prims in a stage
Creating and editing variants
Applying transformations, animations, layer offsets, and shading
Digital Twins are virtual representations or replicas that can be used to create simulations to predict how a product or process will perform.
This instructor-led, live training (online or onsite) is aimed at anyone who wishes to learn how to use Digital Twin in monitoring and analyzing products and processes before building and deploying the actual product.
By the end of this training, participants will be able to:
Learn and understand the fundamental concepts of Digital Twin.
Understand the Digital Twin types and life cycle.
Use Digital Twin to effectively manage research data and design models.
Format of the Course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
This instructor-led, live training in <loc> (online or onsite) is aimed at anyone who wishes to learn how to use Digital Twin in monitoring and analyzing products and processes before building and deploying the actual product.
By the end of this training, participants will be able to:
Learn and understand the fundamental concepts of Digital Twin.
Understand the Digital Twin types and life cycle.
Use Digital Twin to effectively manage research data and design models.
[outline] =>
Introduction
Overview of Digital Twin
Digital Twin uses and benefits
Fundamentals of Digital Twin
Real-time usage of Digital Twin
Basic concepts of Digital Twin
Pairing evolution
Timeline of Digital Twin
Terminologies
Digital Thread and Shadow
Digital thread
Digital Shadow
Building Blocks
Digital Twin building blocks
Technology drivers and enablers
Types of Digital Twin
Product, Process-based
Functionality-based
Maturity-based
Digital Twin Platform and Middleware
Digital Twin platform characteristics
Organizational impact
Implementation barriers
Middleware layered architecture
Middleware services
Digital Twin Adoption
Digital Twin adoption strategy
Digital Twin blueprint
Adoption questionnaire
Development and Management
Overview of data and model
Modeling environment
Managing data and models
Life Cycle and Use Cases
Digital Twin product life cycle
Reviewing use cases
Digital Twin maintenance
Future of Digital Twin
Companies and careers in Digital Twin
Benefits of Digital Twin in the industry
Industrial possibilities of Digital twin
Summary and Next Steps
[language] => en
[duration] => 14
[status] => published
[changed] => 1700037875
[source_title] => Fundamentals of Digital Twin
[source_language] => en
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[title] => Agent Based Modeling (ABM) with Mesa and Python
[requirements] =>
Python programming experience
Javascript (optional)
Audience
Researchers
Investigators
Analysts
[overview] =>
Mesa is a Python framework for creating agent-based models (ABM). Mesa aims to provide an alternative to NetLogo, Repast, and MASON. Agent based modeling allows investigators in the fields of biology, social sciences, network, business, etc. to simulate the actions and interactions of autonomous agents in order to evaluate their effects on their environment.
This instructor-led, live training (online or onsite) is aimed at investigators who wish to use Mesa to create Agent Based Models in a Python environment.
By the end of this training, participants will be able to:
Install and configure the development environment needed to start modeling in Python.
Quickly create an agent-based model using Mesa's built-in core components.
Expand the complexity of the model.
Visualize agent activity in real-time inside a browser.
Analyze the results of the model interactively using Python data analysis tools.
Integrate the model with other Python systems such as machine learning applications.
Format of the Course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
This instructor-led, live training in <loc> (online or onsite) is aimed at investigators who wish to use Mesa to create Agent Based Models in a Python environment.
By the end of this training, participants will be able to:
Install and configure the development environment needed to start modeling in Python.
Quickly create an agent-based model using Mesa's built-in core components.
Expand the complexity of the model.
Visualize agent activity in real-time inside a browser.
Analyze the results of the model interactively using Python data analysis tools.
Integrate the model with other Python systems such as machine learning applications.
[outline] =>
Introduction
Overview of Agent Based Modeling
Case Study: Using Agents to Simulate Financial Transactions
Overview of Agent Based Modeling Frameworks for Java, C++, Python, etc.
Overview of Mesa's Core Features
Setting up the Environment
Choosing between a Text Editor or IDE and Jupyter Notebook
Creating a Simple Model
Case Study: Using Agents to Simulate a Pandemic
Choosing a Model Based on the Use Case (Boltzmann Wealth, Schelling Segregation Model, SIR, etc.)
Working with the Mesa's Model and Agent Classes
Defining the Variables
Setting Model Level Parameters
Scheduling the Actions of an Agent
Running the Model
Adding Agents to the Model
Adding Space to the Model
Collecting Data Using the Data Collector
Running the Model Multiple Using the Mesa Batch Runner
Visualizing the Simulation Interactively
Visualizing Agent Activity in a Grid
Adding a Chart to the Visualization
Creating a Visualization Module (optional - requires Javascript)
Integrating the Model with a Machine Learning Application.
Best Practices
Troubleshooting
Summary and Conclusion
[language] => en
[duration] => 14
[status] => published
[changed] => 1700037658
[source_title] => Agent Based Modeling (ABM) with Mesa and Python
[source_language] => en
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[course_code] => autocad
[hr_nid] => 330987
[title] => AutoCAD: Beginner to Advanced
[requirements] =>
An understanding of 2D modeling
Audience
Web Designers
[overview] =>
AutCAD is a software application for computer-aided design and drafting. With AutoCAD, users are able to create precise 2D models for architecture, manufacturing, and more.
This instructor-led, live training (online or onsite) is aimed at web designers who wish to create precise 2D models using AutoCAD.
By the end of this training, participants will be able to:
Create and update AutoCAD drawings, plans, and layouts.
Manage various style dimensions for advanced styling.
Master the Cartesian coordinate system to create meaningful and dynamic input.
Format of the Course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
This instructor-led, live training in <loc> (online or onsite) is aimed at web designers who wish to create precise 2D models using AutoCAD.
By the end of this training, participants will be able to:
Create and update AutoCAD drawings, plans, and layouts.
Manage various style dimensions for advanced styling.
Master the Cartesian coordinate system to create meaningful and dynamic input.
[outline] =>
Introduction
AutoCAD and AutoCAD UI
Navigation tools
Commands
Limits and display units
AutoCAD and The Cartesian Coordinate System Overview
AutoCAD is a software application for computer-aided design and drafting. With AutoCAD, users are able to create precise 2D models for architecture, manufacturing, and more.
This instructor-led, live training (online or onsite) is aimed at advanced-level web designers who wish to learn how to handle heavy drawings using AutoCAD.
By the end of this training, participants will be able to:
Understand the challenges associated with large drawings and implement strategies for efficient file organization.
Apply techniques to improve drawing performance and handle regenerations efficiently.
Format of the Course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
This instructor-led, live training in <loc> (online or onsite) is aimed at advanced-level web designers who wish to learn how to handle heavy drawings using AutoCAD.
By the end of this training, participants will be able to:
Understand the challenges associated with large drawings and implement strategies for efficient file organization.
Apply techniques to improve drawing performance and handle regenerations efficiently.
[outline] =>
Introduction
Overview of AutoCAD
Navigation tools
Commands
Limits and display units
Getting Started
Preparing the development environment
Installing and configuring AutoCAD
Handling Heavy Drawings and Compressed Files
Understanding the challenges of working with heavy drawings
Introduction to ZIP compression and its benefits
Strategies for efficient file organization and management
Working with Large-Scale Designs
Utilizing layout tabs for better organization
Setting up viewports for different scales and views
Optimizing layout and viewport performance
Using the LOD (Level of Detail) feature to streamline complex designs
Layer Management
Understanding the importance of layer organization
Creating and customizing layer properties
Implementing layer states for different design stages
Using filters to simplify layer management in heavy drawings
Utilizing Construction Lines and Point Tools
Exploring the role of construction lines in complex designs
Creating and manipulating construction lines
Leveraging construction points for precise alignment
Applying construction lines and points for reference in complex drawings
Creating and Customizing Title Blocks
Importance of a well-designed title block
Designing a standardized title block for heavy drawings
Professionals in the plant design and engineering fields
[overview] =>
AutoCAD Plant 3D is a specialized tool for designing and documenting plant layouts in industries such as oil and gas, petrochemical, and manufacturing.
This instructor-led, live training (online or onsite) is aimed at beginner-level to intermediate-level professionals in plant design and engineering who wish to gain and enhance their skills in using AutoCAD Plant 3D.
By the end of this training, participants will be able to:
Set up a development environment that includes AutoCAD Plant 3D.
Create detailed 3D plant models and layouts.
Generate accurate isometric and orthographic drawings.
Effectively document and collaborate on plant designs.
Debug common issues in AutoCAD Plant 3D.
Format of the Course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
This instructor-led, live training in <loc> (online or onsite) is aimed at beginner-level to intermediate-level professionals in plant design and engineering who wish to gain and enhance their skills in using AutoCAD Plant 3D.
By the end of this training, participants will be able to:
Set up a development environment that includes AutoCAD Plant 3D.
Create detailed 3D plant models and layouts.
Generate accurate isometric and orthographic drawings.
Effectively document and collaborate on plant designs.
Debug common issues in AutoCAD Plant 3D.
[outline] =>
Introduction
What is AutoCAD Plant 3D?
AutoCAD Plant 3D vs. traditional AutoCAD
Overview of AutoCAD Plant 3D features and architecture
Benefits of using AutoCAD Plant 3D in plant design projects
Understanding Plant Design
The lifecycle of a plant design project
How AutoCAD Plant 3D facilitates efficient plant design
Key concepts and terminology in plant design
Getting Started
Setting up the Development Environment
Installing AutoCAD Plant 3D as a standalone application
Configuring the initial project settings
Navigating the AutoCAD Plant 3D interface
Creating Plant Models
Adding equipment and structures to the model
Designing piping systems with AutoCAD Plant 3D
Utilizing pre-built catalogs and specifications
Ensuring consistency in design using standard components
Generating Drawings
Producing isometric and orthographic drawings
Documentation best practices in AutoCAD Plant 3D
Annotating and detailing plant layouts
Integrating AutoCAD Plant 3D with Other Tools
Collaborating with Autodesk Navisworks
Interoperability with AutoCAD MEP for multidisciplinary projects
AutoCAD Plant 3D is a powerful software application from Autodesk that is designed specifically for modeling, simulating, and documenting process plants.
This instructor-led, live training (online or onsite) is aimed at advanced-level AutoCAD Plant 3D users who wish to use AutoCAD Plant 3D for complex plant design projects effectively.
By the end of this training, participants will be able to:
Use AutoCAD Plant 3D for complex and detailed plant design projects.
Understand the advanced features of AutoCAD Plant 3D, including custom component creation, advanced data management, and complex routing.
Manage large-scale projects and collaborate effectively with teams using different software tools.
Customize the software and automate repetitive tasks to meet specific project needs.
Format of the Course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
This instructor-led, live training in <loc> (online or onsite) is aimed at advanced-level AutoCAD Plant 3D users who wish to use AutoCAD Plant 3D for complex plant design projects effectively.
By the end of this training, participants will be able to:
Use AutoCAD Plant 3D for complex and detailed plant design projects.
Understand the advanced features of AutoCAD Plant 3D, including custom component creation, advanced data management, and complex routing.
Manage large-scale projects and collaborate effectively with teams using different software tools.
Customize the software and automate repetitive tasks to meet specific project needs.
[outline] =>
Introduction
AutoCAD Plant 3D Basics and Productivity Tools
Review of essential tools and workflows
Enhancing productivity with ACAD tools
Setting up advanced project settings
Managing large project data effectively
Creating custom parts and equipment templates
Modifying existing component libraries
Enhanced Piping and Electrical Design
Complex piping routes
Specialty items and custom parts
Designing detailed electrical schemes and diagrams
Integration with mechanical design elements
Creating and managing electrical panels and PLC layouts
Coordination between electrical and mechanical components
Comprehensive Equipment and Structural Modeling
Designing complex equipment assemblies
ACAD-P3D: Comprehensive Plant Design techniques
Detailed structural modeling
Interaction between piping and structural components
Advanced interference-checking techniques
Resolving clashes and documentation
Integration and Collaboration in Design
Using data manager for project controls
Reports and exports for project tracking
Coordination with other Autodesk products
Managing collaborative workflows
Integrating design principles with manufacturing processes
Customizing designs for manufacturability
Customization and Real-world Application
Scripting and automation using AutoLISP
Custom script development for repetitive tasks
Modifying the user interface for specific workflows
Basic knowledge of computer graphics and 3D modeling concepts
Familiarity with Windows operating system and file management
Audience
Graphic designers
Artists
[overview] =>
Autodesk 3ds Max is a software for creating expansive worlds and premium designs with robust tools for modeling, texturing, shading, and rendering. 3ds Max is widely used in the entertainment industry for creating 3D assets and animations for games, movies, and TV shows. 3ds Max is also used in other industries, such as architecture, engineering, and product design, for creating realistic and immersive visualizations and simulations.
This instructor-led, live training (online or onsite) is aimed at beginner-level graphic designers and artists who wish to learn the basics of 3ds Max and how to create 3D models, animations, and renderings for various purposes.
By the end of this training, participants will be able to:
Set up a development environment that includes 3ds Max software, a computer that meets the system requirements, and Visual Studio Code.
Create a basic 3ds Max project and explore the user interface and navigation tools.
Use 3ds Max tools and modifiers to create and edit 3D objects, such as primitives, shapes, meshes, and splines.
Use 3ds Max materials and maps to apply colors, textures, and effects to 3D objects.
Use 3ds Max lights and cameras to set up the scene and adjust the lighting and perspective.
Use 3ds Max animation tools and controllers to animate 3D objects and create keyframes, curves, and trajectories.
Use 3ds Max rendering tools and settings to render the scene and export the final image or video.
Format of the Course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
This instructor-led, live training in <loc> (online or onsite) is aimed at beginner-level graphic designers and artists who wish to learn the basics of 3ds Max and how to create 3D models, animations, and renderings for various purposes.
By the end of this training, participants will be able to:
Set up a development environment that includes 3ds Max software, a computer that meets the system requirements, and Visual Studio Code.
Create a basic 3ds Max project and explore the user interface and navigation tools.
Use 3ds Max tools and modifiers to create and edit 3D objects, such as primitives, shapes, meshes, and splines.
Use 3ds Max materials and maps to apply colors, textures, and effects to 3D objects.
Use 3ds Max lights and cameras to set up the scene and adjust the lighting and perspective.
Use 3ds Max animation tools and controllers to animate 3D objects and create keyframes, curves, and trajectories.
Use 3ds Max rendering tools and settings to render the scene and export the final image or video.
[outline] =>
Introduction
What is Autodesk 3ds Max and why use it?
3ds Max vs other 3D software
Overview of 3ds Max features and architecture
Setting up the Development Environment
Getting Started
Creating and saving a new project
Exploring the user interface and navigation
Customizing the user interface and preferences
Using the help and documentation
3D Modeling
Understanding 3D modeling concepts and terminology
Creating and editing 3D objects
Modifying and manipulating 3D objects
Refining and optimizing 3D objects
3D Texturing and Shading
Understanding 3D texturing and shading concepts and terminology
Applying colors, textures, and effects to 3D objects
Creating and managing materials and maps
Unwrapping and editing UVs
3D Lighting and Cameras
Understanding 3D lighting and camera concepts and terminology
Setting up the scene with lights and cameras
Controlling and modifying light and camera properties and effects
Adding background, fog, atmosphere, etc.
3D Animation
Understanding 3D animation concepts and terminology
Animating 3D objects and creating keyframes, curves, and trajectories
Editing and refining the animation
Adding secondary animation and dynamics
3D Rendering
Understanding 3D rendering concepts and terminology
Rendering the scene and exporting the image or video
Autodesk Revit is a 3D and 2D modeling software famously used for architecture, engineering, contracting, and designing. With Audesk Revit, users will have the appropriate tools and libraries to successfully create a modeling project from scratch to production.
This instructor-led, live training (online or onsite) is aimed at web designers who wish to create 3D and/or 2D models with Autodesk Revit.
By the end of this training, participants will be able to:
Improve engineering disciplines to create more realible designs.
Save on costs by flagging issues early in the design process.
Import CAD files and link Revit files.
Format of the Course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
This instructor-led, live training in <loc> (online or onsite) is aimed at web designers who wish to create 3D and/or 2D models with Autodesk Revit.
By the end of this training, participants will be able to:
Add datum elements, such as levels and grids for advanced modeling.
Create models ready for analysis and design.
Import CAD files and link Revit files.
[outline] =>
Introduction
Revit vs Revit LT
Models, views, and documentation
Tools and datum elements
Preparing the Development Environment
Installing and configuring Autodesk Revit
Navigating the interface
Modeling Funadmentals
Using levels and grids
Creating walls, doors, and windows
Loading and creating families, ceilings, and lights
A general understanding of the technical documentation process
General experience with productivity software and tools (MS Word, PowerPoint, Adobe Illustrator, etc.)
CAD experience is helpful, but not required
[overview] =>
Cortona3D is publication software for generating web-based 3D/2D documentation from existing CAD and BOM data.
In this instructor-led, live training, participants will learn how to set up and operate the various Cortona3D components as they create enhanced technical documentation for a sample project.
By the end of this training, participants will be able to use Cortona3D to publish various types of 3D-animated materials, including catalogs, documentation and training resources.
Audience
Engineers
Designers
Technical publication professionals
Format of the course
Part lecture, part discussion, exercises and heavy hands-on practice
[category_overview] =>
[outline] =>
Introduction
Interactive images and animations vs static text-based documentation
Overview of the technical publication process
Overview of Cortona3D modules and specifications
Creating Workspaces with RapidAdministrator
Importing 3D Data with RapidGenerator
Importing Plug-ins
Case Study: Customer Satisfaction through Efficient User Guides
Creating a Parts List with Rapid Catalog
Creating a Manual with Rapid Manual
Creating Work Instructions with Rapid Work Instructions
Creating Advanced Training Material with Rapid Learning
Publishing to Multiple Formats
Integrating Cortona3D with Other Tools and Processes
Everything was done at a perfectly adjusted pace in an understandable and accessible way, enabling effective learning and expanding one's competences. The trainer is a qualified person who can explain many issues in order to improve the projects completed during the course. Using simple examples, it shows and analyzes important aspects that are needed to create more advanced models. I consider the training to be very successful.
Blender is an open source 3D computer software for creating 3D applications, models, visual effects, and more. Incorporating Python with Blender improves efficiency through the automation of tasks.
This instructor-led, live training (online or onsite) is aimed at web designers who wish to program in Python for automation Blender.
By the end of this training, participants will be able to:
Build interface elements such as menus.
Manage Blender with Python code.
Write scripts for auto-running processes.
Explore and understand the bpy library.
Format of the Course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
This instructor-led, live training in <loc> (online or onsite) is aimed at web designers who wish to program in Python for automation Blender.
By the end of this training, participants will be able to:
Blender is an open-source 3D computer graphics software tool set for creating animated films, visual effects, art, 3D printed models, interactive 3D applications and video games.
This instructor-led, live training (online or onsite) is aimed at artists, game developers, or complete beginners who wish to use Blender to create 3D models for interactive applications, video games, animated films, etc.
By the end of this training, participants will be able to:
Understand the principles and core concepts of 3D modeling.
Explore a variety of modes and tools for modeling and editing 3D meshes.
Learn how to create animations and visual effects with Blender.
Add curves, surfaces, metaballs, and hair particles to simulate realistic 3D motions.
Use the tools for UV mapping/unwrapping, sculpting, and painting 3D models.
Export 3D models and assets to a game engine, 3D printer, or other software.
Format of the Course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
This instructor-led, live training in <loc> (online or onsite) is aimed at artists, game developers, or complete beginners who wish to use Blender to create 3D models for interactive applications, video games, animated films, etc.
By the end of this training, participants will be able to:
Understand the principles and core concepts of 3D modeling.
Explore a variety of modes and tools for modeling and editing 3D meshes.
Learn how to create animations and visual effects with Blender.
Add curves, surfaces, metaballs, and hair particles to simulate realistic 3D motions.
Use the tools for UV mapping/unwrapping, sculpting, and painting 3D models.
Export 3D models and assets to a game engine, 3D printer, or other software.
[outline] =>
Introduction
Blender vs Autodesk 3ds Max vs Cinema 4D
Overview of Blender features and benefits
Getting Started
Installing Blender
Basic modeling concepts
Navigating the UI
Editing Basics
Types of editors
Switching between edit and object modes
Vertices, edges, and faces
Editing mesh data and objects
Modeling Meshes
Modeling modes
Structuring meshes
Adding primitives
Selecting and editing meshes
Object data, vertex groups, and custom data
UV maps and unwrapping
Mesh analysis and retopology
Curves and Surfaces
Tools and structure
Bézier and NURBS
Transforming objects
Shapes and splines
Metaballs and Hair Particles
Tools and structure
Adding and editing meta objects
Using grease pencil
Modifying particles
Sculpting and Painting
Enabling selection masking
Using the brush tool
Shaping models in sculpt mode
Adaptive sculpting methods
Editing UV textures and images
Animation and Rigging
Keyframes and keying sets
Using armature for rigging
Applying the lattice
Constraints, actions, and drivers
Markers, shape keys, and motion paths
Rendering 3D Scenes
Render engines in Blender
Eevee, cycles, and workbench
Using cameras, light objects, and materials
Shading nodes and color management
Freestyle non-photorealistic (NPR) rendering
Using layers and passes
Rendering and previewing animations
Exporting Files
Supported media formats
Exporting files to Alembic
Using the Collada module
Exporting files as USD, SVG, and PDF
Troubleshooting
Summary and Next Steps
[language] => en
[duration] => 35
[status] => published
[changed] => 1709042326
[source_title] => Blender: 3D Modeling Fundamentals
[source_language] => en
[cert_code] =>
[weight] => 0
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[cc] => blender
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[bem] => stdClass Object
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[course_code] => bem
[hr_nid] => 279474
[title] => Getting Started with BEM (Boundary Element Method)
[requirements] =>
Basic knowledge of vector calculus
Understanding of ordinary and partial differential equations
Understanding of complex variables
Programming experience in any language
[overview] =>
The BEM (Boundary Element Method) is a numerical computational method and design technique for solving a range of engineering and physical problems. BEM is a promising alternative to FEM (Finite Element Method) as it bypasses the need for a 3D finite element mesh of an entire space.
In this instructor-led, live training, participants will learn the theory and benefits of using BEM as they apply BEM techniques to solving engineering design problems related to complex three dimensional structures. The mathematical concepts behind BEM are explained and applied as coding exercises throughout the training.
Audience
Developers
Engineers
Format of the course
Part lecture, part discussion, exercises and heavy hands-on practice
[category_overview] =>
[outline] =>
Introduction
Boundary Elements vs Finite Elements
How Boundary Elements Integrate with Computer Aided Engineering (CAE) and Integrated Engineering Software
Continuous Elements, Discontinuous Elements and Surface Discretization
Versatility through Mesh Regeneration
Case study: Discretization of a Crankshaft
Setting up the Development Environment
Overview of BEM's Mathematical Foundations
Two-dimensional Laplace's Equation -- Solving a Simple Boundary Value Problem
Discontinuous Linear Elements -- Improving Approximations
Two-dimensional Helmholtz Type Equation -- Extending the Analysis
Two-dimensional Diffusion Equation
Green's Functions for Potential Problems
Analyzing Three-dimensional Problems
Analyzing Problems with Stress and Flux Concentrations
Analyzing Torsion, Diffusion, Seepage, Fluid Flow and Electrostatics
Combination with Finite Elements and the Hybrid Method
The Importance of Clean Code
Increasing Computational Performance (Parallel and Vector Computing)
Closing Remarks
[language] => en
[duration] => 7
[status] => published
[changed] => 1700037385
[source_title] => Getting Started with BEM (Boundary Element Method)
[source_language] => en
[cert_code] =>
[weight] => 0
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[navisworks] => stdClass Object
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[course_code] => navisworks
[hr_nid] => 473447
[title] => Introduction to Navisworks
[requirements] =>
An understanding of BIM (Building Information Modeling) concepts and workflows
Experience with 3D design software such as AutoCAD, Revit, or 3ds Max
Basic programming experience (optional)
Audience
Developers
Architects
Project managers
[overview] =>
Navisworks is a software product from Autodesk that allows you to review and coordinate 3D models created by various design tools.
This instructor-led, live training (online or onsite) is aimed at beginner-level developers and architects who wish to learn the basics of Navisworks and how to use it for BIM (Building Information Modeling) project delivery.
By the end of this training, participants will be able to:
Set up and use Navisworks for 3D model review and coordination.
Create and visualize a composite BIM model from different design disciplines.
Communicate and annotate issues and feedback within the model.
Perform clash detection and resolution between 3D files.
Simulate and control construction schedules and costs.
Format of the Course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
This instructor-led, live training in <loc> (online or onsite) is aimed at beginner-level developers and architects who wish to learn the basics of Navisworks and how to use it for BIM (Building Information Modeling) project delivery.
By the end of this training, participants will be able to:
Set up and use Navisworks for 3D model review and coordination.
Create and visualize a composite BIM model from different design disciplines.
Communicate and annotate issues and feedback within the model.
Perform clash detection and resolution between 3D files.
Simulate and control construction schedules and costs.
[outline] =>
Introduction
What is Navisworks?
Navisworks vs other 3D tools
Overview of Navisworks features and architecture
Navisworks interface and workspace
Understanding Navisworks
Navisworks project lifecycle
Navisworks file formats and compatibility
Opening, appending, and saving 3D files
Getting Started
Setting up the Development Environment
Installing Navisworks and design tools
Checking system and performance settings
Consolidating and Reviewing Models
Creating a composite BIM model
Transforming and aligning models
Viewing and sectioning the model
Setting view options and appearances
Analyzing and Communicating Models
Selecting, searching, and hiding items
Investigating and displaying properties
Measuring, tagging, commenting, and markup
Animator and Scripter
Rendering
Collaborating and Simulating Models
Clash Detective
Reviewing and consolidating clash results
Quantification
TimeLiner
Integrating Navisworks with other Autodesk tools
Connecting field and studio teams
Detecting and resolving constructability challenges
An understanding of engineering design simulation concepts
Experience with 3D CAD or rendering software (AutoCAD, Rhino, Keyshot, etc.)
Audience
Design Engineers
Industrial Designers
[overview] =>
NVIDIA Omniverse is a virtual simulation and collaboration platform for creating and rendering realistic 3D visuals and workflows. It is designed as an interactive hub that enables engineers and production teams to collaborate in real-time and connect various design tools in one platform.
This instructor-led, live training (online or onsite) is aimed at design engineers or industrial designers who wish to use NVIDIA Omniverse to build realistic simulations while working collaboratively on a single platform.
By the end of this training, participants will be able to:
Install and enable Omniverse components and applications.
Develop and render 3D simulations that mimic physically accurate environment and workflows.
Simplify the process of building and rendering complex workflows by connecting different design tools and applications in one platform.
Format of the Course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
This course is based on the Enterprise version of NVIDIA Omniverse. It can be adapted as needed (e.g., NVIDIA Omniverse for personal use).
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
This instructor-led, live training in <loc> (online or onsite) is aimed at design engineers or industrial designers who wish to use NVIDIA Omniverse to build realistic simulations while working collaboratively on a single platform.
By the end of this training, participants will be able to:
Install and enable Omniverse components and applications.
Develop and render 3D simulations that mimic physically accurate environment and workflows.
Simplify the process of building and rendering complex workflows by connecting different design tools and applications in one platform.
[outline] =>
Introduction
Overview of NVIDIA Omniverse Features and Components
Installing the Omniverse Launcher
Setting Up and Using Nucleus
Working with Materials and RTX Rendering
Using Omniverse Kit and APIs
Using Omniverse Applications (Create, View, Audio2Face, Kaolin)
Extending Omniverse (Connectors, Utilities, Extensions, and Services)
An understanding of 3D modeling and production concepts
Python programming experience
Audience
Design Engineers
Architects
Developers
[overview] =>
Universal Scene Description (USD) is an open source framework developed by Pixar for exchanging 3D computer graphics data across different applications. It is designed to be flexible and extensible to other collaborative environments that run interconnected tools, such as NVIDIA Omniverse.
This instructor-led, live training (online or onsite) is aimed at design engineers, architects, and developers who wish to use Pixar USD to create, build, and share common 3D scenes or assets while working simultaneously from different graphics tools.
By the end of this training, participants will be able to:
Set up the necessary development environment to start building 3D graphics and workflows.
Understand the basic USD composition and apply modifications to enhance 3D assets and scenes.
Share, combine, and transform multiple assets using the supported USD plugins for 3rd party applications (Maya, Katana, and Houdini).
Format of the Course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
This course is focused on USD, but other software applications such as Maya, Katana, and Houdini may also be used. Please confirm if you have specific requirements.
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
This instructor-led, live training in <loc> (online or onsite) is aimed at design engineers, architects, and developers who wish to use Pixar USD to create, build, and share common 3D scenes or assets while working simultaneously from different graphics tools.
By the end of this training, participants will be able to:
Set up the necessary development environment to start building 3D graphics and workflows.
Understand the basic USD composition and apply modifications to enhance 3D assets and scenes.
Share, combine, and transform multiple assets using the supported USD plugins for 3rd party applications (Maya, Katana, and Houdini).
[outline] =>
Introduction
Overview of Pixar USD features and components
Understanding the USD composition
Preparing the Development Environment
Building and installing dependencies and components
Setting the environment variables for Python
Authoring USD
Creating a USD stage
Creating and editing prims
Referencing layers
Converting layers into different USD file formats
Traversing prims in a stage
Creating and editing variants
Applying transformations, animations, layer offsets, and shading
Digital Twins are virtual representations or replicas that can be used to create simulations to predict how a product or process will perform.
This instructor-led, live training (online or onsite) is aimed at anyone who wishes to learn how to use Digital Twin in monitoring and analyzing products and processes before building and deploying the actual product.
By the end of this training, participants will be able to:
Learn and understand the fundamental concepts of Digital Twin.
Understand the Digital Twin types and life cycle.
Use Digital Twin to effectively manage research data and design models.
Format of the Course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
This instructor-led, live training in <loc> (online or onsite) is aimed at anyone who wishes to learn how to use Digital Twin in monitoring and analyzing products and processes before building and deploying the actual product.
By the end of this training, participants will be able to:
Learn and understand the fundamental concepts of Digital Twin.
Understand the Digital Twin types and life cycle.
Use Digital Twin to effectively manage research data and design models.
[outline] =>
Introduction
Overview of Digital Twin
Digital Twin uses and benefits
Fundamentals of Digital Twin
Real-time usage of Digital Twin
Basic concepts of Digital Twin
Pairing evolution
Timeline of Digital Twin
Terminologies
Digital Thread and Shadow
Digital thread
Digital Shadow
Building Blocks
Digital Twin building blocks
Technology drivers and enablers
Types of Digital Twin
Product, Process-based
Functionality-based
Maturity-based
Digital Twin Platform and Middleware
Digital Twin platform characteristics
Organizational impact
Implementation barriers
Middleware layered architecture
Middleware services
Digital Twin Adoption
Digital Twin adoption strategy
Digital Twin blueprint
Adoption questionnaire
Development and Management
Overview of data and model
Modeling environment
Managing data and models
Life Cycle and Use Cases
Digital Twin product life cycle
Reviewing use cases
Digital Twin maintenance
Future of Digital Twin
Companies and careers in Digital Twin
Benefits of Digital Twin in the industry
Industrial possibilities of Digital twin
Summary and Next Steps
[language] => en
[duration] => 14
[status] => published
[changed] => 1700037875
[source_title] => Fundamentals of Digital Twin
[source_language] => en
[cert_code] =>
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[course_code] => mesa
[hr_nid] => 346679
[title] => Agent Based Modeling (ABM) with Mesa and Python
[requirements] =>
Python programming experience
Javascript (optional)
Audience
Researchers
Investigators
Analysts
[overview] =>
Mesa is a Python framework for creating agent-based models (ABM). Mesa aims to provide an alternative to NetLogo, Repast, and MASON. Agent based modeling allows investigators in the fields of biology, social sciences, network, business, etc. to simulate the actions and interactions of autonomous agents in order to evaluate their effects on their environment.
This instructor-led, live training (online or onsite) is aimed at investigators who wish to use Mesa to create Agent Based Models in a Python environment.
By the end of this training, participants will be able to:
Install and configure the development environment needed to start modeling in Python.
Quickly create an agent-based model using Mesa's built-in core components.
Expand the complexity of the model.
Visualize agent activity in real-time inside a browser.
Analyze the results of the model interactively using Python data analysis tools.
Integrate the model with other Python systems such as machine learning applications.
Format of the Course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
This instructor-led, live training in <loc> (online or onsite) is aimed at investigators who wish to use Mesa to create Agent Based Models in a Python environment.
By the end of this training, participants will be able to:
Install and configure the development environment needed to start modeling in Python.
Quickly create an agent-based model using Mesa's built-in core components.
Expand the complexity of the model.
Visualize agent activity in real-time inside a browser.
Analyze the results of the model interactively using Python data analysis tools.
Integrate the model with other Python systems such as machine learning applications.
[outline] =>
Introduction
Overview of Agent Based Modeling
Case Study: Using Agents to Simulate Financial Transactions
Overview of Agent Based Modeling Frameworks for Java, C++, Python, etc.
Overview of Mesa's Core Features
Setting up the Environment
Choosing between a Text Editor or IDE and Jupyter Notebook
Creating a Simple Model
Case Study: Using Agents to Simulate a Pandemic
Choosing a Model Based on the Use Case (Boltzmann Wealth, Schelling Segregation Model, SIR, etc.)
Working with the Mesa's Model and Agent Classes
Defining the Variables
Setting Model Level Parameters
Scheduling the Actions of an Agent
Running the Model
Adding Agents to the Model
Adding Space to the Model
Collecting Data Using the Data Collector
Running the Model Multiple Using the Mesa Batch Runner
Visualizing the Simulation Interactively
Visualizing Agent Activity in a Grid
Adding a Chart to the Visualization
Creating a Visualization Module (optional - requires Javascript)
Integrating the Model with a Machine Learning Application.
Best Practices
Troubleshooting
Summary and Conclusion
[language] => en
[duration] => 14
[status] => published
[changed] => 1700037658
[source_title] => Agent Based Modeling (ABM) with Mesa and Python
[source_language] => en
[cert_code] =>
[weight] => 0
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[autocad] => stdClass Object
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[course_code] => autocad
[hr_nid] => 330987
[title] => AutoCAD: Beginner to Advanced
[requirements] =>
An understanding of 2D modeling
Audience
Web Designers
[overview] =>
AutCAD is a software application for computer-aided design and drafting. With AutoCAD, users are able to create precise 2D models for architecture, manufacturing, and more.
This instructor-led, live training (online or onsite) is aimed at web designers who wish to create precise 2D models using AutoCAD.
By the end of this training, participants will be able to:
Create and update AutoCAD drawings, plans, and layouts.
Manage various style dimensions for advanced styling.
Master the Cartesian coordinate system to create meaningful and dynamic input.
Format of the Course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
This instructor-led, live training in <loc> (online or onsite) is aimed at web designers who wish to create precise 2D models using AutoCAD.
By the end of this training, participants will be able to:
Create and update AutoCAD drawings, plans, and layouts.
Manage various style dimensions for advanced styling.
Master the Cartesian coordinate system to create meaningful and dynamic input.
[outline] =>
Introduction
AutoCAD and AutoCAD UI
Navigation tools
Commands
Limits and display units
AutoCAD and The Cartesian Coordinate System Overview
AutoCAD is a software application for computer-aided design and drafting. With AutoCAD, users are able to create precise 2D models for architecture, manufacturing, and more.
This instructor-led, live training (online or onsite) is aimed at advanced-level web designers who wish to learn how to handle heavy drawings using AutoCAD.
By the end of this training, participants will be able to:
Understand the challenges associated with large drawings and implement strategies for efficient file organization.
Apply techniques to improve drawing performance and handle regenerations efficiently.
Format of the Course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
This instructor-led, live training in <loc> (online or onsite) is aimed at advanced-level web designers who wish to learn how to handle heavy drawings using AutoCAD.
By the end of this training, participants will be able to:
Understand the challenges associated with large drawings and implement strategies for efficient file organization.
Apply techniques to improve drawing performance and handle regenerations efficiently.
[outline] =>
Introduction
Overview of AutoCAD
Navigation tools
Commands
Limits and display units
Getting Started
Preparing the development environment
Installing and configuring AutoCAD
Handling Heavy Drawings and Compressed Files
Understanding the challenges of working with heavy drawings
Introduction to ZIP compression and its benefits
Strategies for efficient file organization and management
Working with Large-Scale Designs
Utilizing layout tabs for better organization
Setting up viewports for different scales and views
Optimizing layout and viewport performance
Using the LOD (Level of Detail) feature to streamline complex designs
Layer Management
Understanding the importance of layer organization
Creating and customizing layer properties
Implementing layer states for different design stages
Using filters to simplify layer management in heavy drawings
Utilizing Construction Lines and Point Tools
Exploring the role of construction lines in complex designs
Creating and manipulating construction lines
Leveraging construction points for precise alignment
Applying construction lines and points for reference in complex drawings
Creating and Customizing Title Blocks
Importance of a well-designed title block
Designing a standardized title block for heavy drawings
Professionals in the plant design and engineering fields
[overview] =>
AutoCAD Plant 3D is a specialized tool for designing and documenting plant layouts in industries such as oil and gas, petrochemical, and manufacturing.
This instructor-led, live training (online or onsite) is aimed at beginner-level to intermediate-level professionals in plant design and engineering who wish to gain and enhance their skills in using AutoCAD Plant 3D.
By the end of this training, participants will be able to:
Set up a development environment that includes AutoCAD Plant 3D.
Create detailed 3D plant models and layouts.
Generate accurate isometric and orthographic drawings.
Effectively document and collaborate on plant designs.
Debug common issues in AutoCAD Plant 3D.
Format of the Course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
This instructor-led, live training in <loc> (online or onsite) is aimed at beginner-level to intermediate-level professionals in plant design and engineering who wish to gain and enhance their skills in using AutoCAD Plant 3D.
By the end of this training, participants will be able to:
Set up a development environment that includes AutoCAD Plant 3D.
Create detailed 3D plant models and layouts.
Generate accurate isometric and orthographic drawings.
Effectively document and collaborate on plant designs.
Debug common issues in AutoCAD Plant 3D.
[outline] =>
Introduction
What is AutoCAD Plant 3D?
AutoCAD Plant 3D vs. traditional AutoCAD
Overview of AutoCAD Plant 3D features and architecture
Benefits of using AutoCAD Plant 3D in plant design projects
Understanding Plant Design
The lifecycle of a plant design project
How AutoCAD Plant 3D facilitates efficient plant design
Key concepts and terminology in plant design
Getting Started
Setting up the Development Environment
Installing AutoCAD Plant 3D as a standalone application
Configuring the initial project settings
Navigating the AutoCAD Plant 3D interface
Creating Plant Models
Adding equipment and structures to the model
Designing piping systems with AutoCAD Plant 3D
Utilizing pre-built catalogs and specifications
Ensuring consistency in design using standard components
Generating Drawings
Producing isometric and orthographic drawings
Documentation best practices in AutoCAD Plant 3D
Annotating and detailing plant layouts
Integrating AutoCAD Plant 3D with Other Tools
Collaborating with Autodesk Navisworks
Interoperability with AutoCAD MEP for multidisciplinary projects
AutoCAD Plant 3D is a powerful software application from Autodesk that is designed specifically for modeling, simulating, and documenting process plants.
This instructor-led, live training (online or onsite) is aimed at advanced-level AutoCAD Plant 3D users who wish to use AutoCAD Plant 3D for complex plant design projects effectively.
By the end of this training, participants will be able to:
Use AutoCAD Plant 3D for complex and detailed plant design projects.
Understand the advanced features of AutoCAD Plant 3D, including custom component creation, advanced data management, and complex routing.
Manage large-scale projects and collaborate effectively with teams using different software tools.
Customize the software and automate repetitive tasks to meet specific project needs.
Format of the Course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
This instructor-led, live training in <loc> (online or onsite) is aimed at advanced-level AutoCAD Plant 3D users who wish to use AutoCAD Plant 3D for complex plant design projects effectively.
By the end of this training, participants will be able to:
Use AutoCAD Plant 3D for complex and detailed plant design projects.
Understand the advanced features of AutoCAD Plant 3D, including custom component creation, advanced data management, and complex routing.
Manage large-scale projects and collaborate effectively with teams using different software tools.
Customize the software and automate repetitive tasks to meet specific project needs.
[outline] =>
Introduction
AutoCAD Plant 3D Basics and Productivity Tools
Review of essential tools and workflows
Enhancing productivity with ACAD tools
Setting up advanced project settings
Managing large project data effectively
Creating custom parts and equipment templates
Modifying existing component libraries
Enhanced Piping and Electrical Design
Complex piping routes
Specialty items and custom parts
Designing detailed electrical schemes and diagrams
Integration with mechanical design elements
Creating and managing electrical panels and PLC layouts
Coordination between electrical and mechanical components
Comprehensive Equipment and Structural Modeling
Designing complex equipment assemblies
ACAD-P3D: Comprehensive Plant Design techniques
Detailed structural modeling
Interaction between piping and structural components
Advanced interference-checking techniques
Resolving clashes and documentation
Integration and Collaboration in Design
Using data manager for project controls
Reports and exports for project tracking
Coordination with other Autodesk products
Managing collaborative workflows
Integrating design principles with manufacturing processes
Customizing designs for manufacturability
Customization and Real-world Application
Scripting and automation using AutoLISP
Custom script development for repetitive tasks
Modifying the user interface for specific workflows
Basic knowledge of computer graphics and 3D modeling concepts
Familiarity with Windows operating system and file management
Audience
Graphic designers
Artists
[overview] =>
Autodesk 3ds Max is a software for creating expansive worlds and premium designs with robust tools for modeling, texturing, shading, and rendering. 3ds Max is widely used in the entertainment industry for creating 3D assets and animations for games, movies, and TV shows. 3ds Max is also used in other industries, such as architecture, engineering, and product design, for creating realistic and immersive visualizations and simulations.
This instructor-led, live training (online or onsite) is aimed at beginner-level graphic designers and artists who wish to learn the basics of 3ds Max and how to create 3D models, animations, and renderings for various purposes.
By the end of this training, participants will be able to:
Set up a development environment that includes 3ds Max software, a computer that meets the system requirements, and Visual Studio Code.
Create a basic 3ds Max project and explore the user interface and navigation tools.
Use 3ds Max tools and modifiers to create and edit 3D objects, such as primitives, shapes, meshes, and splines.
Use 3ds Max materials and maps to apply colors, textures, and effects to 3D objects.
Use 3ds Max lights and cameras to set up the scene and adjust the lighting and perspective.
Use 3ds Max animation tools and controllers to animate 3D objects and create keyframes, curves, and trajectories.
Use 3ds Max rendering tools and settings to render the scene and export the final image or video.
Format of the Course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
This instructor-led, live training in <loc> (online or onsite) is aimed at beginner-level graphic designers and artists who wish to learn the basics of 3ds Max and how to create 3D models, animations, and renderings for various purposes.
By the end of this training, participants will be able to:
Set up a development environment that includes 3ds Max software, a computer that meets the system requirements, and Visual Studio Code.
Create a basic 3ds Max project and explore the user interface and navigation tools.
Use 3ds Max tools and modifiers to create and edit 3D objects, such as primitives, shapes, meshes, and splines.
Use 3ds Max materials and maps to apply colors, textures, and effects to 3D objects.
Use 3ds Max lights and cameras to set up the scene and adjust the lighting and perspective.
Use 3ds Max animation tools and controllers to animate 3D objects and create keyframes, curves, and trajectories.
Use 3ds Max rendering tools and settings to render the scene and export the final image or video.
[outline] =>
Introduction
What is Autodesk 3ds Max and why use it?
3ds Max vs other 3D software
Overview of 3ds Max features and architecture
Setting up the Development Environment
Getting Started
Creating and saving a new project
Exploring the user interface and navigation
Customizing the user interface and preferences
Using the help and documentation
3D Modeling
Understanding 3D modeling concepts and terminology
Creating and editing 3D objects
Modifying and manipulating 3D objects
Refining and optimizing 3D objects
3D Texturing and Shading
Understanding 3D texturing and shading concepts and terminology
Applying colors, textures, and effects to 3D objects
Creating and managing materials and maps
Unwrapping and editing UVs
3D Lighting and Cameras
Understanding 3D lighting and camera concepts and terminology
Setting up the scene with lights and cameras
Controlling and modifying light and camera properties and effects
Adding background, fog, atmosphere, etc.
3D Animation
Understanding 3D animation concepts and terminology
Animating 3D objects and creating keyframes, curves, and trajectories
Editing and refining the animation
Adding secondary animation and dynamics
3D Rendering
Understanding 3D rendering concepts and terminology
Rendering the scene and exporting the image or video
Autodesk Revit is a 3D and 2D modeling software famously used for architecture, engineering, contracting, and designing. With Audesk Revit, users will have the appropriate tools and libraries to successfully create a modeling project from scratch to production.
This instructor-led, live training (online or onsite) is aimed at web designers who wish to create 3D and/or 2D models with Autodesk Revit.
By the end of this training, participants will be able to:
Improve engineering disciplines to create more realible designs.
Save on costs by flagging issues early in the design process.
Import CAD files and link Revit files.
Format of the Course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
This instructor-led, live training in <loc> (online or onsite) is aimed at web designers who wish to create 3D and/or 2D models with Autodesk Revit.
By the end of this training, participants will be able to:
Add datum elements, such as levels and grids for advanced modeling.
Create models ready for analysis and design.
Import CAD files and link Revit files.
[outline] =>
Introduction
Revit vs Revit LT
Models, views, and documentation
Tools and datum elements
Preparing the Development Environment
Installing and configuring Autodesk Revit
Navigating the interface
Modeling Funadmentals
Using levels and grids
Creating walls, doors, and windows
Loading and creating families, ceilings, and lights
A general understanding of the technical documentation process
General experience with productivity software and tools (MS Word, PowerPoint, Adobe Illustrator, etc.)
CAD experience is helpful, but not required
[overview] =>
Cortona3D is publication software for generating web-based 3D/2D documentation from existing CAD and BOM data.
In this instructor-led, live training, participants will learn how to set up and operate the various Cortona3D components as they create enhanced technical documentation for a sample project.
By the end of this training, participants will be able to use Cortona3D to publish various types of 3D-animated materials, including catalogs, documentation and training resources.
Audience
Engineers
Designers
Technical publication professionals
Format of the course
Part lecture, part discussion, exercises and heavy hands-on practice
[category_overview] =>
[outline] =>
Introduction
Interactive images and animations vs static text-based documentation
Overview of the technical publication process
Overview of Cortona3D modules and specifications
Creating Workspaces with RapidAdministrator
Importing 3D Data with RapidGenerator
Importing Plug-ins
Case Study: Customer Satisfaction through Efficient User Guides
Creating a Parts List with Rapid Catalog
Creating a Manual with Rapid Manual
Creating Work Instructions with Rapid Work Instructions
Creating Advanced Training Material with Rapid Learning
Publishing to Multiple Formats
Integrating Cortona3D with Other Tools and Processes
Everything was done at a perfectly adjusted pace in an understandable and accessible way, enabling effective learning and expanding one's competences. The trainer is a qualified person who can explain many issues in order to improve the projects completed during the course. Using simple examples, it shows and analyzes important aspects that are needed to create more advanced models. I consider the training to be very successful.
Blender is an open source 3D computer software for creating 3D applications, models, visual effects, and more. Incorporating Python with Blender improves efficiency through the automation of tasks.
This instructor-led, live training (online or onsite) is aimed at web designers who wish to program in Python for automation Blender.
By the end of this training, participants will be able to:
Build interface elements such as menus.
Manage Blender with Python code.
Write scripts for auto-running processes.
Explore and understand the bpy library.
Format of the Course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
This instructor-led, live training in <loc> (online or onsite) is aimed at web designers who wish to program in Python for automation Blender.
By the end of this training, participants will be able to:
Blender is an open-source 3D computer graphics software tool set for creating animated films, visual effects, art, 3D printed models, interactive 3D applications and video games.
This instructor-led, live training (online or onsite) is aimed at artists, game developers, or complete beginners who wish to use Blender to create 3D models for interactive applications, video games, animated films, etc.
By the end of this training, participants will be able to:
Understand the principles and core concepts of 3D modeling.
Explore a variety of modes and tools for modeling and editing 3D meshes.
Learn how to create animations and visual effects with Blender.
Add curves, surfaces, metaballs, and hair particles to simulate realistic 3D motions.
Use the tools for UV mapping/unwrapping, sculpting, and painting 3D models.
Export 3D models and assets to a game engine, 3D printer, or other software.
Format of the Course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
This instructor-led, live training in <loc> (online or onsite) is aimed at artists, game developers, or complete beginners who wish to use Blender to create 3D models for interactive applications, video games, animated films, etc.
By the end of this training, participants will be able to:
Understand the principles and core concepts of 3D modeling.
Explore a variety of modes and tools for modeling and editing 3D meshes.
Learn how to create animations and visual effects with Blender.
Add curves, surfaces, metaballs, and hair particles to simulate realistic 3D motions.
Use the tools for UV mapping/unwrapping, sculpting, and painting 3D models.
Export 3D models and assets to a game engine, 3D printer, or other software.
[outline] =>
Introduction
Blender vs Autodesk 3ds Max vs Cinema 4D
Overview of Blender features and benefits
Getting Started
Installing Blender
Basic modeling concepts
Navigating the UI
Editing Basics
Types of editors
Switching between edit and object modes
Vertices, edges, and faces
Editing mesh data and objects
Modeling Meshes
Modeling modes
Structuring meshes
Adding primitives
Selecting and editing meshes
Object data, vertex groups, and custom data
UV maps and unwrapping
Mesh analysis and retopology
Curves and Surfaces
Tools and structure
Bézier and NURBS
Transforming objects
Shapes and splines
Metaballs and Hair Particles
Tools and structure
Adding and editing meta objects
Using grease pencil
Modifying particles
Sculpting and Painting
Enabling selection masking
Using the brush tool
Shaping models in sculpt mode
Adaptive sculpting methods
Editing UV textures and images
Animation and Rigging
Keyframes and keying sets
Using armature for rigging
Applying the lattice
Constraints, actions, and drivers
Markers, shape keys, and motion paths
Rendering 3D Scenes
Render engines in Blender
Eevee, cycles, and workbench
Using cameras, light objects, and materials
Shading nodes and color management
Freestyle non-photorealistic (NPR) rendering
Using layers and passes
Rendering and previewing animations
Exporting Files
Supported media formats
Exporting files to Alembic
Using the Collada module
Exporting files as USD, SVG, and PDF
Troubleshooting
Summary and Next Steps
[language] => en
[duration] => 35
[status] => published
[changed] => 1709042326
[source_title] => Blender: 3D Modeling Fundamentals
[source_language] => en
[cert_code] =>
[weight] => 0
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[course_code] => bem
[hr_nid] => 279474
[title] => Getting Started with BEM (Boundary Element Method)
[requirements] =>
Basic knowledge of vector calculus
Understanding of ordinary and partial differential equations
Understanding of complex variables
Programming experience in any language
[overview] =>
The BEM (Boundary Element Method) is a numerical computational method and design technique for solving a range of engineering and physical problems. BEM is a promising alternative to FEM (Finite Element Method) as it bypasses the need for a 3D finite element mesh of an entire space.
In this instructor-led, live training, participants will learn the theory and benefits of using BEM as they apply BEM techniques to solving engineering design problems related to complex three dimensional structures. The mathematical concepts behind BEM are explained and applied as coding exercises throughout the training.
Audience
Developers
Engineers
Format of the course
Part lecture, part discussion, exercises and heavy hands-on practice
[category_overview] =>
[outline] =>
Introduction
Boundary Elements vs Finite Elements
How Boundary Elements Integrate with Computer Aided Engineering (CAE) and Integrated Engineering Software
Continuous Elements, Discontinuous Elements and Surface Discretization
Versatility through Mesh Regeneration
Case study: Discretization of a Crankshaft
Setting up the Development Environment
Overview of BEM's Mathematical Foundations
Two-dimensional Laplace's Equation -- Solving a Simple Boundary Value Problem
Discontinuous Linear Elements -- Improving Approximations
Two-dimensional Helmholtz Type Equation -- Extending the Analysis
Two-dimensional Diffusion Equation
Green's Functions for Potential Problems
Analyzing Three-dimensional Problems
Analyzing Problems with Stress and Flux Concentrations
Analyzing Torsion, Diffusion, Seepage, Fluid Flow and Electrostatics
Combination with Finite Elements and the Hybrid Method
The Importance of Clean Code
Increasing Computational Performance (Parallel and Vector Computing)
Closing Remarks
[language] => en
[duration] => 7
[status] => published
[changed] => 1700037385
[source_title] => Getting Started with BEM (Boundary Element Method)
[source_language] => en
[cert_code] =>
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[course_code] => navisworks
[hr_nid] => 473447
[title] => Introduction to Navisworks
[requirements] =>
An understanding of BIM (Building Information Modeling) concepts and workflows
Experience with 3D design software such as AutoCAD, Revit, or 3ds Max
Basic programming experience (optional)
Audience
Developers
Architects
Project managers
[overview] =>
Navisworks is a software product from Autodesk that allows you to review and coordinate 3D models created by various design tools.
This instructor-led, live training (online or onsite) is aimed at beginner-level developers and architects who wish to learn the basics of Navisworks and how to use it for BIM (Building Information Modeling) project delivery.
By the end of this training, participants will be able to:
Set up and use Navisworks for 3D model review and coordination.
Create and visualize a composite BIM model from different design disciplines.
Communicate and annotate issues and feedback within the model.
Perform clash detection and resolution between 3D files.
Simulate and control construction schedules and costs.
Format of the Course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
This instructor-led, live training in <loc> (online or onsite) is aimed at beginner-level developers and architects who wish to learn the basics of Navisworks and how to use it for BIM (Building Information Modeling) project delivery.
By the end of this training, participants will be able to:
Set up and use Navisworks for 3D model review and coordination.
Create and visualize a composite BIM model from different design disciplines.
Communicate and annotate issues and feedback within the model.
Perform clash detection and resolution between 3D files.
Simulate and control construction schedules and costs.
[outline] =>
Introduction
What is Navisworks?
Navisworks vs other 3D tools
Overview of Navisworks features and architecture
Navisworks interface and workspace
Understanding Navisworks
Navisworks project lifecycle
Navisworks file formats and compatibility
Opening, appending, and saving 3D files
Getting Started
Setting up the Development Environment
Installing Navisworks and design tools
Checking system and performance settings
Consolidating and Reviewing Models
Creating a composite BIM model
Transforming and aligning models
Viewing and sectioning the model
Setting view options and appearances
Analyzing and Communicating Models
Selecting, searching, and hiding items
Investigating and displaying properties
Measuring, tagging, commenting, and markup
Animator and Scripter
Rendering
Collaborating and Simulating Models
Clash Detective
Reviewing and consolidating clash results
Quantification
TimeLiner
Integrating Navisworks with other Autodesk tools
Connecting field and studio teams
Detecting and resolving constructability challenges
An understanding of engineering design simulation concepts
Experience with 3D CAD or rendering software (AutoCAD, Rhino, Keyshot, etc.)
Audience
Design Engineers
Industrial Designers
[overview] =>
NVIDIA Omniverse is a virtual simulation and collaboration platform for creating and rendering realistic 3D visuals and workflows. It is designed as an interactive hub that enables engineers and production teams to collaborate in real-time and connect various design tools in one platform.
This instructor-led, live training (online or onsite) is aimed at design engineers or industrial designers who wish to use NVIDIA Omniverse to build realistic simulations while working collaboratively on a single platform.
By the end of this training, participants will be able to:
Install and enable Omniverse components and applications.
Develop and render 3D simulations that mimic physically accurate environment and workflows.
Simplify the process of building and rendering complex workflows by connecting different design tools and applications in one platform.
Format of the Course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
This course is based on the Enterprise version of NVIDIA Omniverse. It can be adapted as needed (e.g., NVIDIA Omniverse for personal use).
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
This instructor-led, live training in <loc> (online or onsite) is aimed at design engineers or industrial designers who wish to use NVIDIA Omniverse to build realistic simulations while working collaboratively on a single platform.
By the end of this training, participants will be able to:
Install and enable Omniverse components and applications.
Develop and render 3D simulations that mimic physically accurate environment and workflows.
Simplify the process of building and rendering complex workflows by connecting different design tools and applications in one platform.
[outline] =>
Introduction
Overview of NVIDIA Omniverse Features and Components
Installing the Omniverse Launcher
Setting Up and Using Nucleus
Working with Materials and RTX Rendering
Using Omniverse Kit and APIs
Using Omniverse Applications (Create, View, Audio2Face, Kaolin)
Extending Omniverse (Connectors, Utilities, Extensions, and Services)
An understanding of 3D modeling and production concepts
Python programming experience
Audience
Design Engineers
Architects
Developers
[overview] =>
Universal Scene Description (USD) is an open source framework developed by Pixar for exchanging 3D computer graphics data across different applications. It is designed to be flexible and extensible to other collaborative environments that run interconnected tools, such as NVIDIA Omniverse.
This instructor-led, live training (online or onsite) is aimed at design engineers, architects, and developers who wish to use Pixar USD to create, build, and share common 3D scenes or assets while working simultaneously from different graphics tools.
By the end of this training, participants will be able to:
Set up the necessary development environment to start building 3D graphics and workflows.
Understand the basic USD composition and apply modifications to enhance 3D assets and scenes.
Share, combine, and transform multiple assets using the supported USD plugins for 3rd party applications (Maya, Katana, and Houdini).
Format of the Course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
This course is focused on USD, but other software applications such as Maya, Katana, and Houdini may also be used. Please confirm if you have specific requirements.
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
This instructor-led, live training in <loc> (online or onsite) is aimed at design engineers, architects, and developers who wish to use Pixar USD to create, build, and share common 3D scenes or assets while working simultaneously from different graphics tools.
By the end of this training, participants will be able to:
Set up the necessary development environment to start building 3D graphics and workflows.
Understand the basic USD composition and apply modifications to enhance 3D assets and scenes.
Share, combine, and transform multiple assets using the supported USD plugins for 3rd party applications (Maya, Katana, and Houdini).
[outline] =>
Introduction
Overview of Pixar USD features and components
Understanding the USD composition
Preparing the Development Environment
Building and installing dependencies and components
Setting the environment variables for Python
Authoring USD
Creating a USD stage
Creating and editing prims
Referencing layers
Converting layers into different USD file formats
Traversing prims in a stage
Creating and editing variants
Applying transformations, animations, layer offsets, and shading
Digital Twins are virtual representations or replicas that can be used to create simulations to predict how a product or process will perform.
This instructor-led, live training (online or onsite) is aimed at anyone who wishes to learn how to use Digital Twin in monitoring and analyzing products and processes before building and deploying the actual product.
By the end of this training, participants will be able to:
Learn and understand the fundamental concepts of Digital Twin.
Understand the Digital Twin types and life cycle.
Use Digital Twin to effectively manage research data and design models.
Format of the Course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
This instructor-led, live training in <loc> (online or onsite) is aimed at anyone who wishes to learn how to use Digital Twin in monitoring and analyzing products and processes before building and deploying the actual product.
By the end of this training, participants will be able to:
Learn and understand the fundamental concepts of Digital Twin.
Understand the Digital Twin types and life cycle.
Use Digital Twin to effectively manage research data and design models.
[outline] =>
Introduction
Overview of Digital Twin
Digital Twin uses and benefits
Fundamentals of Digital Twin
Real-time usage of Digital Twin
Basic concepts of Digital Twin
Pairing evolution
Timeline of Digital Twin
Terminologies
Digital Thread and Shadow
Digital thread
Digital Shadow
Building Blocks
Digital Twin building blocks
Technology drivers and enablers
Types of Digital Twin
Product, Process-based
Functionality-based
Maturity-based
Digital Twin Platform and Middleware
Digital Twin platform characteristics
Organizational impact
Implementation barriers
Middleware layered architecture
Middleware services
Digital Twin Adoption
Digital Twin adoption strategy
Digital Twin blueprint
Adoption questionnaire
Development and Management
Overview of data and model
Modeling environment
Managing data and models
Life Cycle and Use Cases
Digital Twin product life cycle
Reviewing use cases
Digital Twin maintenance
Future of Digital Twin
Companies and careers in Digital Twin
Benefits of Digital Twin in the industry
Industrial possibilities of Digital twin
Summary and Next Steps
[language] => en
[duration] => 14
[status] => published
[changed] => 1700037875
[source_title] => Fundamentals of Digital Twin
[source_language] => en
[cert_code] =>
[weight] => -1001
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[use_mt] => stdClass Object
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[cc] => digitaltwin
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[mesa] => stdClass Object
(
[course_code] => mesa
[hr_nid] => 346679
[title] => Agent Based Modeling (ABM) with Mesa and Python
[requirements] =>
Python programming experience
Javascript (optional)
Audience
Researchers
Investigators
Analysts
[overview] =>
Mesa is a Python framework for creating agent-based models (ABM). Mesa aims to provide an alternative to NetLogo, Repast, and MASON. Agent based modeling allows investigators in the fields of biology, social sciences, network, business, etc. to simulate the actions and interactions of autonomous agents in order to evaluate their effects on their environment.
This instructor-led, live training (online or onsite) is aimed at investigators who wish to use Mesa to create Agent Based Models in a Python environment.
By the end of this training, participants will be able to:
Install and configure the development environment needed to start modeling in Python.
Quickly create an agent-based model using Mesa's built-in core components.
Expand the complexity of the model.
Visualize agent activity in real-time inside a browser.
Analyze the results of the model interactively using Python data analysis tools.
Integrate the model with other Python systems such as machine learning applications.
Format of the Course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
This instructor-led, live training in <loc> (online or onsite) is aimed at investigators who wish to use Mesa to create Agent Based Models in a Python environment.
By the end of this training, participants will be able to:
Install and configure the development environment needed to start modeling in Python.
Quickly create an agent-based model using Mesa's built-in core components.
Expand the complexity of the model.
Visualize agent activity in real-time inside a browser.
Analyze the results of the model interactively using Python data analysis tools.
Integrate the model with other Python systems such as machine learning applications.
[outline] =>
Introduction
Overview of Agent Based Modeling
Case Study: Using Agents to Simulate Financial Transactions
Overview of Agent Based Modeling Frameworks for Java, C++, Python, etc.
Overview of Mesa's Core Features
Setting up the Environment
Choosing between a Text Editor or IDE and Jupyter Notebook
Creating a Simple Model
Case Study: Using Agents to Simulate a Pandemic
Choosing a Model Based on the Use Case (Boltzmann Wealth, Schelling Segregation Model, SIR, etc.)
Working with the Mesa's Model and Agent Classes
Defining the Variables
Setting Model Level Parameters
Scheduling the Actions of an Agent
Running the Model
Adding Agents to the Model
Adding Space to the Model
Collecting Data Using the Data Collector
Running the Model Multiple Using the Mesa Batch Runner
Visualizing the Simulation Interactively
Visualizing Agent Activity in a Grid
Adding a Chart to the Visualization
Creating a Visualization Module (optional - requires Javascript)
Integrating the Model with a Machine Learning Application.
Best Practices
Troubleshooting
Summary and Conclusion
[language] => en
[duration] => 14
[status] => published
[changed] => 1700037658
[source_title] => Agent Based Modeling (ABM) with Mesa and Python
[source_language] => en
[cert_code] =>
[weight] => 0
[excluded_sites] =>
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[cc] => mesa
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[autocad] => stdClass Object
(
[course_code] => autocad
[hr_nid] => 330987
[title] => AutoCAD: Beginner to Advanced
[requirements] =>
An understanding of 2D modeling
Audience
Web Designers
[overview] =>
AutCAD is a software application for computer-aided design and drafting. With AutoCAD, users are able to create precise 2D models for architecture, manufacturing, and more.
This instructor-led, live training (online or onsite) is aimed at web designers who wish to create precise 2D models using AutoCAD.
By the end of this training, participants will be able to:
Create and update AutoCAD drawings, plans, and layouts.
Manage various style dimensions for advanced styling.
Master the Cartesian coordinate system to create meaningful and dynamic input.
Format of the Course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
This instructor-led, live training in <loc> (online or onsite) is aimed at web designers who wish to create precise 2D models using AutoCAD.
By the end of this training, participants will be able to:
Create and update AutoCAD drawings, plans, and layouts.
Manage various style dimensions for advanced styling.
Master the Cartesian coordinate system to create meaningful and dynamic input.
[outline] =>
Introduction
AutoCAD and AutoCAD UI
Navigation tools
Commands
Limits and display units
AutoCAD and The Cartesian Coordinate System Overview
AutoCAD is a software application for computer-aided design and drafting. With AutoCAD, users are able to create precise 2D models for architecture, manufacturing, and more.
This instructor-led, live training (online or onsite) is aimed at advanced-level web designers who wish to learn how to handle heavy drawings using AutoCAD.
By the end of this training, participants will be able to:
Understand the challenges associated with large drawings and implement strategies for efficient file organization.
Apply techniques to improve drawing performance and handle regenerations efficiently.
Format of the Course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
This instructor-led, live training in <loc> (online or onsite) is aimed at advanced-level web designers who wish to learn how to handle heavy drawings using AutoCAD.
By the end of this training, participants will be able to:
Understand the challenges associated with large drawings and implement strategies for efficient file organization.
Apply techniques to improve drawing performance and handle regenerations efficiently.
[outline] =>
Introduction
Overview of AutoCAD
Navigation tools
Commands
Limits and display units
Getting Started
Preparing the development environment
Installing and configuring AutoCAD
Handling Heavy Drawings and Compressed Files
Understanding the challenges of working with heavy drawings
Introduction to ZIP compression and its benefits
Strategies for efficient file organization and management
Working with Large-Scale Designs
Utilizing layout tabs for better organization
Setting up viewports for different scales and views
Optimizing layout and viewport performance
Using the LOD (Level of Detail) feature to streamline complex designs
Layer Management
Understanding the importance of layer organization
Creating and customizing layer properties
Implementing layer states for different design stages
Using filters to simplify layer management in heavy drawings
Utilizing Construction Lines and Point Tools
Exploring the role of construction lines in complex designs
Creating and manipulating construction lines
Leveraging construction points for precise alignment
Applying construction lines and points for reference in complex drawings
Creating and Customizing Title Blocks
Importance of a well-designed title block
Designing a standardized title block for heavy drawings
Professionals in the plant design and engineering fields
[overview] =>
AutoCAD Plant 3D is a specialized tool for designing and documenting plant layouts in industries such as oil and gas, petrochemical, and manufacturing.
This instructor-led, live training (online or onsite) is aimed at beginner-level to intermediate-level professionals in plant design and engineering who wish to gain and enhance their skills in using AutoCAD Plant 3D.
By the end of this training, participants will be able to:
Set up a development environment that includes AutoCAD Plant 3D.
Create detailed 3D plant models and layouts.
Generate accurate isometric and orthographic drawings.
Effectively document and collaborate on plant designs.
Debug common issues in AutoCAD Plant 3D.
Format of the Course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
This instructor-led, live training in <loc> (online or onsite) is aimed at beginner-level to intermediate-level professionals in plant design and engineering who wish to gain and enhance their skills in using AutoCAD Plant 3D.
By the end of this training, participants will be able to:
Set up a development environment that includes AutoCAD Plant 3D.
Create detailed 3D plant models and layouts.
Generate accurate isometric and orthographic drawings.
Effectively document and collaborate on plant designs.
Debug common issues in AutoCAD Plant 3D.
[outline] =>
Introduction
What is AutoCAD Plant 3D?
AutoCAD Plant 3D vs. traditional AutoCAD
Overview of AutoCAD Plant 3D features and architecture
Benefits of using AutoCAD Plant 3D in plant design projects
Understanding Plant Design
The lifecycle of a plant design project
How AutoCAD Plant 3D facilitates efficient plant design
Key concepts and terminology in plant design
Getting Started
Setting up the Development Environment
Installing AutoCAD Plant 3D as a standalone application
Configuring the initial project settings
Navigating the AutoCAD Plant 3D interface
Creating Plant Models
Adding equipment and structures to the model
Designing piping systems with AutoCAD Plant 3D
Utilizing pre-built catalogs and specifications
Ensuring consistency in design using standard components
Generating Drawings
Producing isometric and orthographic drawings
Documentation best practices in AutoCAD Plant 3D
Annotating and detailing plant layouts
Integrating AutoCAD Plant 3D with Other Tools
Collaborating with Autodesk Navisworks
Interoperability with AutoCAD MEP for multidisciplinary projects
AutoCAD Plant 3D is a powerful software application from Autodesk that is designed specifically for modeling, simulating, and documenting process plants.
This instructor-led, live training (online or onsite) is aimed at advanced-level AutoCAD Plant 3D users who wish to use AutoCAD Plant 3D for complex plant design projects effectively.
By the end of this training, participants will be able to:
Use AutoCAD Plant 3D for complex and detailed plant design projects.
Understand the advanced features of AutoCAD Plant 3D, including custom component creation, advanced data management, and complex routing.
Manage large-scale projects and collaborate effectively with teams using different software tools.
Customize the software and automate repetitive tasks to meet specific project needs.
Format of the Course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
This instructor-led, live training in <loc> (online or onsite) is aimed at advanced-level AutoCAD Plant 3D users who wish to use AutoCAD Plant 3D for complex plant design projects effectively.
By the end of this training, participants will be able to:
Use AutoCAD Plant 3D for complex and detailed plant design projects.
Understand the advanced features of AutoCAD Plant 3D, including custom component creation, advanced data management, and complex routing.
Manage large-scale projects and collaborate effectively with teams using different software tools.
Customize the software and automate repetitive tasks to meet specific project needs.
[outline] =>
Introduction
AutoCAD Plant 3D Basics and Productivity Tools
Review of essential tools and workflows
Enhancing productivity with ACAD tools
Setting up advanced project settings
Managing large project data effectively
Creating custom parts and equipment templates
Modifying existing component libraries
Enhanced Piping and Electrical Design
Complex piping routes
Specialty items and custom parts
Designing detailed electrical schemes and diagrams
Integration with mechanical design elements
Creating and managing electrical panels and PLC layouts
Coordination between electrical and mechanical components
Comprehensive Equipment and Structural Modeling
Designing complex equipment assemblies
ACAD-P3D: Comprehensive Plant Design techniques
Detailed structural modeling
Interaction between piping and structural components
Advanced interference-checking techniques
Resolving clashes and documentation
Integration and Collaboration in Design
Using data manager for project controls
Reports and exports for project tracking
Coordination with other Autodesk products
Managing collaborative workflows
Integrating design principles with manufacturing processes
Customizing designs for manufacturability
Customization and Real-world Application
Scripting and automation using AutoLISP
Custom script development for repetitive tasks
Modifying the user interface for specific workflows
Basic knowledge of computer graphics and 3D modeling concepts
Familiarity with Windows operating system and file management
Audience
Graphic designers
Artists
[overview] =>
Autodesk 3ds Max is a software for creating expansive worlds and premium designs with robust tools for modeling, texturing, shading, and rendering. 3ds Max is widely used in the entertainment industry for creating 3D assets and animations for games, movies, and TV shows. 3ds Max is also used in other industries, such as architecture, engineering, and product design, for creating realistic and immersive visualizations and simulations.
This instructor-led, live training (online or onsite) is aimed at beginner-level graphic designers and artists who wish to learn the basics of 3ds Max and how to create 3D models, animations, and renderings for various purposes.
By the end of this training, participants will be able to:
Set up a development environment that includes 3ds Max software, a computer that meets the system requirements, and Visual Studio Code.
Create a basic 3ds Max project and explore the user interface and navigation tools.
Use 3ds Max tools and modifiers to create and edit 3D objects, such as primitives, shapes, meshes, and splines.
Use 3ds Max materials and maps to apply colors, textures, and effects to 3D objects.
Use 3ds Max lights and cameras to set up the scene and adjust the lighting and perspective.
Use 3ds Max animation tools and controllers to animate 3D objects and create keyframes, curves, and trajectories.
Use 3ds Max rendering tools and settings to render the scene and export the final image or video.
Format of the Course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
This instructor-led, live training in <loc> (online or onsite) is aimed at beginner-level graphic designers and artists who wish to learn the basics of 3ds Max and how to create 3D models, animations, and renderings for various purposes.
By the end of this training, participants will be able to:
Set up a development environment that includes 3ds Max software, a computer that meets the system requirements, and Visual Studio Code.
Create a basic 3ds Max project and explore the user interface and navigation tools.
Use 3ds Max tools and modifiers to create and edit 3D objects, such as primitives, shapes, meshes, and splines.
Use 3ds Max materials and maps to apply colors, textures, and effects to 3D objects.
Use 3ds Max lights and cameras to set up the scene and adjust the lighting and perspective.
Use 3ds Max animation tools and controllers to animate 3D objects and create keyframes, curves, and trajectories.
Use 3ds Max rendering tools and settings to render the scene and export the final image or video.
[outline] =>
Introduction
What is Autodesk 3ds Max and why use it?
3ds Max vs other 3D software
Overview of 3ds Max features and architecture
Setting up the Development Environment
Getting Started
Creating and saving a new project
Exploring the user interface and navigation
Customizing the user interface and preferences
Using the help and documentation
3D Modeling
Understanding 3D modeling concepts and terminology
Creating and editing 3D objects
Modifying and manipulating 3D objects
Refining and optimizing 3D objects
3D Texturing and Shading
Understanding 3D texturing and shading concepts and terminology
Applying colors, textures, and effects to 3D objects
Creating and managing materials and maps
Unwrapping and editing UVs
3D Lighting and Cameras
Understanding 3D lighting and camera concepts and terminology
Setting up the scene with lights and cameras
Controlling and modifying light and camera properties and effects
Adding background, fog, atmosphere, etc.
3D Animation
Understanding 3D animation concepts and terminology
Animating 3D objects and creating keyframes, curves, and trajectories
Editing and refining the animation
Adding secondary animation and dynamics
3D Rendering
Understanding 3D rendering concepts and terminology
Rendering the scene and exporting the image or video
Autodesk Revit is a 3D and 2D modeling software famously used for architecture, engineering, contracting, and designing. With Audesk Revit, users will have the appropriate tools and libraries to successfully create a modeling project from scratch to production.
This instructor-led, live training (online or onsite) is aimed at web designers who wish to create 3D and/or 2D models with Autodesk Revit.
By the end of this training, participants will be able to:
Improve engineering disciplines to create more realible designs.
Save on costs by flagging issues early in the design process.
Import CAD files and link Revit files.
Format of the Course
Interactive lecture and discussion.
Lots of exercises and practice.
Hands-on implementation in a live-lab environment.
Course Customization Options
To request a customized training for this course, please contact us to arrange.
[category_overview] =>
This instructor-led, live training in <loc> (online or onsite) is aimed at web designers who wish to create 3D and/or 2D models with Autodesk Revit.
By the end of this training, participants will be able to:
Add datum elements, such as levels and grids for advanced modeling.
Create models ready for analysis and design.
Import CAD files and link Revit files.
[outline] =>
Introduction
Revit vs Revit LT
Models, views, and documentation
Tools and datum elements
Preparing the Development Environment
Installing and configuring Autodesk Revit
Navigating the interface
Modeling Funadmentals
Using levels and grids
Creating walls, doors, and windows
Loading and creating families, ceilings, and lights
A general understanding of the technical documentation process
General experience with productivity software and tools (MS Word, PowerPoint, Adobe Illustrator, etc.)
CAD experience is helpful, but not required
[overview] =>
Cortona3D is publication software for generating web-based 3D/2D documentation from existing CAD and BOM data.
In this instructor-led, live training, participants will learn how to set up and operate the various Cortona3D components as they create enhanced technical documentation for a sample project.
By the end of this training, participants will be able to use Cortona3D to publish various types of 3D-animated materials, including catalogs, documentation and training resources.
Audience
Engineers
Designers
Technical publication professionals
Format of the course
Part lecture, part discussion, exercises and heavy hands-on practice
[category_overview] =>
[outline] =>
Introduction
Interactive images and animations vs static text-based documentation
Overview of the technical publication process
Overview of Cortona3D modules and specifications
Creating Workspaces with RapidAdministrator
Importing 3D Data with RapidGenerator
Importing Plug-ins
Case Study: Customer Satisfaction through Efficient User Guides
Creating a Parts List with Rapid Catalog
Creating a Manual with Rapid Manual
Creating Work Instructions with Rapid Work Instructions
Creating Advanced Training Material with Rapid Learning
Publishing to Multiple Formats
Integrating Cortona3D with Other Tools and Processes
Everything was done at a perfectly adjusted pace in an understandable and accessible way, enabling effective learning and expanding one's competences. The trainer is a qualified person who can explain many issues in order to improve the projects completed during the course. Using simple examples, it shows and analyzes important aspects that are needed to create more advanced models. I consider the training to be very successful.